Making Video Games More Inclusive for People Living With Motor Neuron Disease: Scoping Review

There is a significant gap in understanding the lived experience of people with MND with video games and what makes playing them easier, including appropriate customization of technology and the social experience of games. This gap perpetuates exclusion from gaming communities and recreation, potentially worsening social isolation. Existing evidence suggesting viable options for future research and practice. Video game and information and communications technology research and development must prioritize qualitative and quantitative research with people with MND at an appropriate scale, with a focus on lived experience, use of improved participant engagement techniques, and user-focused design for more inclusive games. Practical work needs to increase awareness of what can help make games more inclusive, including incorporation of accessibility early in the game production process, early incorporation of accessibility in game production, and affordable options for customized interfaces and other devices to play games.

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Institutions

Publication Details

Journal
JMIR Rehabilitation and Assistive Technologies
Published
2024-10-11
DOI
https://doi.org/10.2196/58828
Citations
1
Primary Topic
Autism Spectrum Disorder Research
Type
article
Field-Weighted Citation Impact
0.34

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article

Making Video Games More Inclusive for People Living With Motor Neuron Disease: Scoping Review

Kirsten Harley, Matthew Harrison, Ben O’Mara, Natasha Dwyer
1 citations
JMIR Rehabilitation and Assistive Technologies
Autism Spectrum Disorder Research
0.34
article

Making Video Games More Inclusive for People Living With Motor Neuron Disease: Scoping Review

Kirsten Harley, Matthew Harrison, Ben O’Mara, Natasha Dwyer
article en
1 citations

Abstract

There is a significant gap in understanding the lived experience of people with MND with video games and what makes playing them easier, including appropriate customization of technology and the social experience of games. This gap perpetuates exclusion from gaming communities and recreation, potentially worsening social isolation. Existing evidence suggesting viable options for future research and practice. Video game and information and communications technology research and development must prioritize qualitative and quantitative research with people with MND at an appropriate scale, with a focus on lived experience, use of improved participant engagement techniques, and user-focused design for more inclusive games. Practical work needs to increase awareness of what can help make games more inclusive, including incorporation of accessibility early in the game production process, early incorporation of accessibility in game production, and affordable options for customized interfaces and other devices to play games.

JMIR Rehabilitation and Assistive TechnologiesVol. 11
The University of Sydney (AU), The University of Melbourne (AU), Victorian Curriculum and Assessment Authority (AU), UNSW Sydney (AU), Footscray Hospital (AU), Swinburne University of Technology (AU)
Motor Neurone Disease Australia, University of New South Wales, Swinburne University of Technology
Openalex Percentile: Top 40%
Autism Spectrum Disorder Research
0.34
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