Enhancing First Year Fundamental Engineering Subject Understandings through Game Based Cooperative Learning

The recent COVID-19 pandemic has brought about a need for rapid changes to the existing education system to ensure continuous fulfilment of human capital development needs amidst the challenges of social distancing. Thus, game-based cooperative learning carried out via an online environment is proposed for implementation to ensure students stay engaged in the newly created study atmosphere. For this study, online game-based learning is implemented on a group of final year Petroleum Engineering students taking Production Chemistry and Flow Assurance in a private government-linked Malaysian university. Students’ feedback was obtained to analyse the effectiveness of the implemented study upon completion of the semester. The survey questions were grouped into 6 themes, namely Relevance, Reflective Thinking, Interactivity, Tutor Support, Peer Support, and Interpretation. Overall, the implementation was a success indicated by student satisfaction at 88.3% by the first class with room for improvement in the area of peer support. The maximum score of 5 was rated as the mode for 92% of the 24 survey questions while the mean ranged from 4.0 to 4.7. The standard deviation was also found to range from 0.45 to 1.11, showing a relatively collective agreement on the successful implementation of game-based learning.

Authors

Institutions

Publication Details

Journal
Semarak International Journal of STEM Education
Published
2024-10-11
DOI
https://doi.org/10.37934/sijste.2.1.2639
Citations
1
Primary Topic
Innovative Teaching and Learning Methods
Type
article
Field-Weighted Citation Impact
0.79
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Enhancing First Year Fundamental Engineering Subject Understandings through Game Based Cooperative Learning

Sia Chee Wee, Chris Tang, Dzeti Farhah Mohshim
1 citations
Semarak International Journal of STEM Education
Innovative Teaching and Learning Methods
0.79
article

Enhancing First Year Fundamental Engineering Subject Understandings through Game Based Cooperative Learning

Sia Chee Wee, Chris Tang, Dzeti Farhah Mohshim
article en
1 citations

Abstract

The recent COVID-19 pandemic has brought about a need for rapid changes to the existing education system to ensure continuous fulfilment of human capital development needs amidst the challenges of social distancing. Thus, game-based cooperative learning carried out via an online environment is proposed for implementation to ensure students stay engaged in the newly created study atmosphere. For this study, online game-based learning is implemented on a group of final year Petroleum Engineering students taking Production Chemistry and Flow Assurance in a private government-linked Malaysian university. Students’ feedback was obtained to analyse the effectiveness of the implemented study upon completion of the semester. The survey questions were grouped into 6 themes, namely Relevance, Reflective Thinking, Interactivity, Tutor Support, Peer Support, and Interpretation. Overall, the implementation was a success indicated by student satisfaction at 88.3% by the first class with room for improvement in the area of peer support. The maximum score of 5 was rated as the mode for 92% of the 24 survey questions while the mean ranged from 4.0 to 4.7. The standard deviation was also found to range from 0.45 to 1.11, showing a relatively collective agreement on the successful implementation of game-based learning.

Semarak International Journal of STEM EducationVol. 2(1)
Universiti Teknologi Petronas (MY)
Partnerships for the goals
Openalex Percentile: Top 23%
Innovative Teaching and Learning Methods
0.79
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Enhancing First Year Fundamental Engineering Subject Understandings through Game Based Cooperative Learning — Sia Chee Wee, Chris Tang, et al. · Semarak International Journal of STEM Education (2024) | TGRS Research Map | TGRS