Effects of Gamification in Space Exploration Learning

Gamification in education has grown in popularity in recent years. However, gamification in space exploration education receives limited attention. This paper introduces Mission to the Star, an innovative online learning platform designed for primary students, immersing them in the fascinating journey of NASA's Parker Solar Probe as it ventures closer to the Sun. Embarking on an extraordinary mission, players assume the role of a spacecraft and navigate toward the Sun's atmosphere, learning vital information along the way. Research findings demonstrate that the incorporation of gamification elements such as badges, score points, certificates, leaderboards, and more, has notably enhanced student learning in comprehending the Parker Solar Probe mission. By integrating these gamified elements, students are motivated to actively participate, benefiting from an interactive and enjoyable learning experience. Mission to the Star holds significance in education as it provides an interactive exploration encounter that sparks the curiosity and enthusiasm of young learners toward space exploration and science knowledge.

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Publication Details

Journal
Journal of Advanced Research in Applied Sciences and Engineering Technology
Published
2024-10-11
DOI
https://doi.org/10.37934/araset.59.1.265274
Citations
2
Primary Topic
Education and Vocational Training
Type
article
Field-Weighted Citation Impact
4.19
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article

Effects of Gamification in Space Exploration Learning

Po Chan Chiu, Alvin W. Yeo, Hamizan Sharbini, Noor Hazlini Borhan et al.
2 citations
Journal of Advanced Research in Applied Sciences and Engineering Technology
Education and Vocational Training
4.19
article

Effects of Gamification in Space Exploration Learning

Po Chan Chiu, Alvin W. Yeo, Hamizan Sharbini, Noor Hazlini Borhan, Melvin Jangga Rupitan, Kuok Kuok King
article en
2 citations

Abstract

Gamification in education has grown in popularity in recent years. However, gamification in space exploration education receives limited attention. This paper introduces Mission to the Star, an innovative online learning platform designed for primary students, immersing them in the fascinating journey of NASA's Parker Solar Probe as it ventures closer to the Sun. Embarking on an extraordinary mission, players assume the role of a spacecraft and navigate toward the Sun's atmosphere, learning vital information along the way. Research findings demonstrate that the incorporation of gamification elements such as badges, score points, certificates, leaderboards, and more, has notably enhanced student learning in comprehending the Parker Solar Probe mission. By integrating these gamified elements, students are motivated to actively participate, benefiting from an interactive and enjoyable learning experience. Mission to the Star holds significance in education as it provides an interactive exploration encounter that sparks the curiosity and enthusiasm of young learners toward space exploration and science knowledge.

Journal of Advanced Research in Applied Sciences and Engineering Technology
Universiti Malaysia Sarawak (MY), University of Waikato (NZ), Swinburne University of Technology Sarawak Campus (MY)
Quality Education
Openalex Percentile: Top 6%
Education and Vocational Training
4.19
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Effects of Gamification in Space Exploration Learning — Po Chan Chiu, Alvin W. Yeo, et al. · Journal of Advanced Research in Applied Sciences and Engineering Technology (2024) | TGRS Research Map | TGRS