VisCourt: In-Situ Guidance for Interactive Tactic Training in Mixed Reality

In team sports like basketball, understanding and executing tactics—coordinated plans of movements among players—are crucial yet complex, requiring extensive practice. These tactics require players to develop a keen sense of spatial and situational awareness. Traditional coaching methods, which mainly rely on basketball tactic boards and video instruction, often fail to bridge the gap between theoretical learning and the real-world application of tactics, due to shifts in view perspectives and a lack of direct experience with tactical scenarios. To address this challenge, we introduce VisCourt, a Mixed Reality (MR) tactic training system, in collaboration with a professional basketball team. To set up the MR training environment, we employed semi-automatic methods to simulate realistic 3D tactical scenarios and iteratively designed visual in-situ guidance. This approach enables full-body engagement in interactive training sessions on an actual basketball court and provides immediate feedback, significantly enhancing the learning experience. A user study with athletes and enthusiasts shows the effectiveness and satisfaction with VisCourt in basketball training and offers insights for the design of future SportsXR training systems.

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Publication Details

Published
2024-10-11
DOI
https://doi.org/10.1145/3654777.3676466
Citations
5
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.25
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article

VisCourt: In-Situ Guidance for Interactive Tactic Training in Mixed Reality

Shuainan Ye, Dazhen Deng, Liqi Cheng, Yingcai Wu et al.
5 citations
Augmented Reality Applications
1.25
article

VisCourt: In-Situ Guidance for Interactive Tactic Training in Mixed Reality

Shuainan Ye, Dazhen Deng, Liqi Cheng, Yingcai Wu, Hanze Jia, Xiao Xie, Yihong Wu, Lingyun Yu, Hui Zhang
article en
5 citations

Abstract

In team sports like basketball, understanding and executing tactics—coordinated plans of movements among players—are crucial yet complex, requiring extensive practice. These tactics require players to develop a keen sense of spatial and situational awareness. Traditional coaching methods, which mainly rely on basketball tactic boards and video instruction, often fail to bridge the gap between theoretical learning and the real-world application of tactics, due to shifts in view perspectives and a lack of direct experience with tactical scenarios. To address this challenge, we introduce VisCourt, a Mixed Reality (MR) tactic training system, in collaboration with a professional basketball team. To set up the MR training environment, we employed semi-automatic methods to simulate realistic 3D tactical scenarios and iteratively designed visual in-situ guidance. This approach enables full-body engagement in interactive training sessions on an actual basketball court and provides immediate feedback, significantly enhancing the learning experience. A user study with athletes and enthusiasts shows the effectiveness and satisfaction with VisCourt in basketball training and offers insights for the design of future SportsXR training systems.

Xi’an Jiaotong-Liverpool University (CN), Zhejiang University (CN)
Openalex Percentile: Top 19%
Augmented Reality Applications
1.25
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