VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutouts and Virtual Replicas

Asymmetric AR/VR collaboration systems bring a remote VR user to a local AR user’s physical environment, allowing them to communicate and work within a shared virtual/physical space. Such systems often display the remote environment through 3D reconstructions or 360° videos. While 360° cameras stream an environment in higher quality, they lack spatial information, making them less interactable. We present VirtualNexus, an AR/VR collaboration system that enhances 360° video AR/VR collaboration with environment cutouts and virtual replicas. VR users can define cutouts of the remote environment to interact with as a world-in-miniature, and their interactions are synchronized to the local AR perspective. Furthermore, AR users can rapidly scan and share 3D virtual replicas of physical objects using neural rendering. We demonstrated our system’s utility through 3 example applications and evaluated our system in a dyadic usability test. VirtualNexus extends the interaction space of 360° telepresence systems, offering improved physical presence, versatility, and clarity in interactions.

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Publication Details

Published
2024-10-11
DOI
https://doi.org/10.1145/3654777.3676377
Citations
20
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
4.98
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article

VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutouts and Virtual Replicas

Ziyi Xia, Robert Xiao, Michael Yin, Xincheng Huang
20 citations
Augmented Reality Applications
4.98
article

VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutouts and Virtual Replicas

Ziyi Xia, Robert Xiao, Michael Yin, Xincheng Huang
article en
20 citations

Abstract

Asymmetric AR/VR collaboration systems bring a remote VR user to a local AR user’s physical environment, allowing them to communicate and work within a shared virtual/physical space. Such systems often display the remote environment through 3D reconstructions or 360° videos. While 360° cameras stream an environment in higher quality, they lack spatial information, making them less interactable. We present VirtualNexus, an AR/VR collaboration system that enhances 360° video AR/VR collaboration with environment cutouts and virtual replicas. VR users can define cutouts of the remote environment to interact with as a world-in-miniature, and their interactions are synchronized to the local AR perspective. Furthermore, AR users can rapidly scan and share 3D virtual replicas of physical objects using neural rendering. We demonstrated our system’s utility through 3 example applications and evaluated our system in a dyadic usability test. VirtualNexus extends the interaction space of 360° telepresence systems, offering improved physical presence, versatility, and clarity in interactions.

University of British Columbia (CA)
Openalex Percentile: Top 4%
Augmented Reality Applications
4.98
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