SonifyAR: Context-Aware Sound Generation in Augmented Reality

Sound plays a crucial role in enhancing user experience and immersiveness in Augmented Reality (AR). However, current platforms lack support for AR sound authoring due to limited interaction types, challenges in collecting and specifying context information, and difficulty in acquiring matching sound assets. We present SonifyAR, an LLM-based AR sound authoring system that generates context-aware sound effects for AR experiences. SonifyAR expands the current design space of AR sound and implements a Programming by Demonstration (PbD) pipeline to automatically collect contextual information of AR events, including virtual-content-semantics and real-world context. This context information is then processed by a large language model to acquire sound effects with Recommendation, Retrieval, Generation, and Transfer methods. To evaluate the usability and performance of our system, we conducted a user study with eight participants and created five example applications, including an AR-based science experiment, and an assistive application for low-vision AR users.

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Publication Details

Published
2024-10-11
DOI
https://doi.org/10.1145/3654777.3676406
Citations
7
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
2.40
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article

SonifyAR: Context-Aware Sound Generation in Augmented Reality

Jon E. Froehlich, Xia Su, Chang Xiao, Eunyee Koh
7 citations
Tactile and Sensory Interactions
2.40
article

SonifyAR: Context-Aware Sound Generation in Augmented Reality

Jon E. Froehlich, Xia Su, Chang Xiao, Eunyee Koh
article en
7 citations

Abstract

Sound plays a crucial role in enhancing user experience and immersiveness in Augmented Reality (AR). However, current platforms lack support for AR sound authoring due to limited interaction types, challenges in collecting and specifying context information, and difficulty in acquiring matching sound assets. We present SonifyAR, an LLM-based AR sound authoring system that generates context-aware sound effects for AR experiences. SonifyAR expands the current design space of AR sound and implements a Programming by Demonstration (PbD) pipeline to automatically collect contextual information of AR events, including virtual-content-semantics and real-world context. This context information is then processed by a large language model to acquire sound effects with Recommendation, Retrieval, Generation, and Transfer methods. To evaluate the usability and performance of our system, we conducted a user study with eight participants and created five example applications, including an AR-based science experiment, and an assistive application for low-vision AR users.

Adobe Systems (United States) (US), University of Washington (US)
Openalex Percentile: Top 11%
Tactile and Sensory Interactions
2.40
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