Eye-Hand Movement of Objects in Near Space Extended Reality

Hand-tracking in Extended Reality (XR) enables moving objects in near space with direct hand gestures, to pick, drag and drop objects in 3D. In this work, we investigate the use of eye-tracking to reduce the effort involved in this interaction. As the eyes naturally look ahead to the target for a drag operation, the principal idea is to map the translation of the object in the image plane to gaze, such that the hand only needs to control the depth component of the operation. We have implemented four techniques that explore two factors: the use of gaze only to move objects in X-Y vs. extra refinement by hand, and the use of hand input in the Z axis to directly move objects vs. indirectly via a transfer function. We compared all four techniques in a user study (N=24) against baselines of direct and indirect hand input. We detail user performance, effort and experience trade-offs and show that all eye-hand techniques significantly reduce physical effort over direct gestures, pointing toward effortless drag-and-drop for XR environments.

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Publication Details

Published
2024-10-11
DOI
https://doi.org/10.1145/3654777.3676446
Citations
10
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
3.72
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article

Eye-Hand Movement of Objects in Near Space Extended Reality

Andreas Asferg Jacobsen, Hans Gellersen, Uta Wagner, Tiare Feuchtner et al.
10 citations
Interactive and Immersive Displays
3.72
article

Eye-Hand Movement of Objects in Near Space Extended Reality

Andreas Asferg Jacobsen, Hans Gellersen, Uta Wagner, Tiare Feuchtner, Ken Pfeuffer
article en
10 citations

Abstract

Hand-tracking in Extended Reality (XR) enables moving objects in near space with direct hand gestures, to pick, drag and drop objects in 3D. In this work, we investigate the use of eye-tracking to reduce the effort involved in this interaction. As the eyes naturally look ahead to the target for a drag operation, the principal idea is to map the translation of the object in the image plane to gaze, such that the hand only needs to control the depth component of the operation. We have implemented four techniques that explore two factors: the use of gaze only to move objects in X-Y vs. extra refinement by hand, and the use of hand input in the Z axis to directly move objects vs. indirectly via a transfer function. We compared all four techniques in a user study (N=24) against baselines of direct and indirect hand input. We detail user performance, effort and experience trade-offs and show that all eye-hand techniques significantly reduce physical effort over direct gestures, pointing toward effortless drag-and-drop for XR environments.

University of Konstanz (DE), Aarhus University (DK), Lancaster University (GB)
Openalex Percentile: Top 7%
Interactive and Immersive Displays
3.72
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