Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction

Extended Reality (XR) systems with hand-tracking support direct manipulation of objects with both hands. A common interaction in this context is for the non-dominant hand (NDH) to orient an object for input by the dominant hand (DH). We explore bimanual interaction with gaze through three new modes of interaction where the input of the NDH, DH, or both hands is indirect based on Gaze+Pinch. These modes enable a new dynamic interplay between our hands, allowing flexible alternation between and pairing of complementary operations. Through applications, we demonstrate several use cases in the context of 3D modelling, where users exploit occlusion-free, low-effort, and fluid two-handed manipulation. To gain a deeper understanding of each mode, we present a user study on an asymmetric rotate-translate task. Most participants preferred indirect input with both hands for lower physical effort, without a penalty on user performance. Otherwise, they preferred modes where the NDH oriented the object directly, supporting preshaping of the hand, which is more challenging with indirect gestures. The insights gained are of relevance for the design of XR interfaces that aim to leverage eye and hand input in tandem.

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Publication Details

Published
2024-10-11
DOI
https://doi.org/10.1145/3654777.3676331
Citations
14
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
5.21

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article

Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction

Eric J. Gonzalez, Mathias N. Lystbæk, Mar González-Franco, Hans Gellersen et al.
14 citations
Gaze Tracking and Assistive Technology
5.21
article

Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction

Eric J. Gonzalez, Mathias N. Lystbæk, Mar González-Franco, Hans Gellersen, Ken Pfeuffer, Thorbjørn Mikkelsen, Roland Krisztandl
article en
14 citations

Abstract

Extended Reality (XR) systems with hand-tracking support direct manipulation of objects with both hands. A common interaction in this context is for the non-dominant hand (NDH) to orient an object for input by the dominant hand (DH). We explore bimanual interaction with gaze through three new modes of interaction where the input of the NDH, DH, or both hands is indirect based on Gaze+Pinch. These modes enable a new dynamic interplay between our hands, allowing flexible alternation between and pairing of complementary operations. Through applications, we demonstrate several use cases in the context of 3D modelling, where users exploit occlusion-free, low-effort, and fluid two-handed manipulation. To gain a deeper understanding of each mode, we present a user study on an asymmetric rotate-translate task. Most participants preferred indirect input with both hands for lower physical effort, without a penalty on user performance. Otherwise, they preferred modes where the NDH oriented the object directly, supporting preshaping of the hand, which is more challenging with indirect gestures. The insights gained are of relevance for the design of XR interfaces that aim to leverage eye and hand input in tandem.

Google (United States) (US), Aarhus University (DK), Lancaster University (GB)
Innovationsfonden, European Commission, National Research Foundation, Danmarks Grundforskningsfond, Manufacturing Academy of Denmark
Openalex Percentile: Top 4%
Gaze Tracking and Assistive Technology
5.21
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