DrawTalking: Building Interactive Worlds by Sketching and Speaking
We introduce DrawTalking, an approach to building and controlling interactive worlds by sketching and speaking while telling stories. It emphasizes user control and flexibility, and gives programming-like capability without requiring code. An early open-ended study with our prototype shows that the mechanics resonate and are applicable to many creative-exploratory use cases, with the potential to inspire and inform research in future natural interfaces for creative exploration and authoring.
Authors
- Karl Rosenberg (ORCID: https://orcid.org/0000-0001-7744-5188)
- Haijun Xia (ORCID: https://orcid.org/0000-0002-9425-0881)
- Ken Perlin (ORCID: https://orcid.org/0000-0003-0701-4379)
- Rubaiat Habib Kazi (ORCID: https://orcid.org/0009-0007-9781-0032)
- Li‐Yi Wei (ORCID: https://orcid.org/0000-0002-1076-6339)
Institutions
- Adobe Systems (United States) (US)
- University of California San Diego (US)
- New York University (US)
Publication Details
- Published
- 2024-10-11
- DOI
- https://doi.org/10.1145/3654777.3676334
- Citations
- 9
- Primary Topic
- Human Motion and Animation
- Type
- article
- Field-Weighted Citation Impact
- 2.95