avaTTAR: Table Tennis Stroke Training with Embodied and Detached Visualization in Augmented Reality

Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system provides both “on-body” (first-person view) and “detached” (third-person view) visual cues, enabling users to visualize target strokes and correct their attempts effectively with this dual perspectives setup. By employing a combination of pose estimation algorithms and IMU sensors, avaTTAR captures and reconstructs the 3D body pose and paddle orientation of users during practice, allowing real-time comparison with expert strokes. Through a user study, we affirm avaTTAR ’s capacity to amplify player experience and training results.

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Publication Details

Published
2024-10-11
DOI
https://doi.org/10.1145/3654777.3676400
Citations
14
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
5.21
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avaTTAR: Table Tennis Stroke Training with Embodied and Detached Visualization in Augmented Reality

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article

avaTTAR: Table Tennis Stroke Training with Embodied and Detached Visualization in Augmented Reality

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article en
14 citations

Abstract

Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system provides both “on-body” (first-person view) and “detached” (third-person view) visual cues, enabling users to visualize target strokes and correct their attempts effectively with this dual perspectives setup. By employing a combination of pose estimation algorithms and IMU sensors, avaTTAR captures and reconstructs the 3D body pose and paddle orientation of users during practice, allowing real-time comparison with expert strokes. Through a user study, we affirm avaTTAR ’s capacity to amplify player experience and training results.

Purdue University West Lafayette (US)
Openalex Percentile: Top 4%
Virtual Reality Applications and Impacts
5.21
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