A Nash-Stackelberg Game Theoretic Planner for Many-to-few Multi-vehicle Racing

Path planning is essential for intelligent vehicles, particularly in environments densely populated with large static and dynamic obstacles. Traditional path planners frequently struggle to balance speed, accuracy, and optimality in their solutions. This study proposes an adaptive defense planner for a multi-vehicle team racing scenario, employing a winner-takes-all rule optimized for speed and near-optimal performance in combative autonomous driving environments. We develop a Nash-Stackelberg nested game framework to simulate racing game scenarios. An interaction-enhanced iterated best response algorithm is introduced for determining each vehicle's optimal trajectory and inferring the adversary's planned path, aiming to find the Nash equilibrium solution in this multi-vehicle racing context. Specifically, in the sniping game phase, it is imperative to consider the track's curvature to adaptively select sniping weights, thereby achieving a balance between the blocking effect and the race progress. The trajectory is ultimately tracked in real-time using a Model Predictive Control (MPC) controller.

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Publication Details

Journal
IEEE Transactions on Intelligent Vehicles
Published
2024-10-11
DOI
https://doi.org/10.1109/tiv.2024.3478391
Citations
3
Primary Topic
Traffic control and management
Type
article
Field-Weighted Citation Impact
0.98

Funders

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article

A Nash-Stackelberg Game Theoretic Planner for Many-to-few Multi-vehicle Racing

Zhiguang Feng, Yukang Cui, Jialin Tang, Tingwen Huang et al.
3 citations
IEEE Transactions on Intelligent Vehicles
Traffic control and management
0.98
article

A Nash-Stackelberg Game Theoretic Planner for Many-to-few Multi-vehicle Racing

Zhiguang Feng, Yukang Cui, Jialin Tang, Tingwen Huang, Qianyue Luo
article en
3 citations

Abstract

Path planning is essential for intelligent vehicles, particularly in environments densely populated with large static and dynamic obstacles. Traditional path planners frequently struggle to balance speed, accuracy, and optimality in their solutions. This study proposes an adaptive defense planner for a multi-vehicle team racing scenario, employing a winner-takes-all rule optimized for speed and near-optimal performance in combative autonomous driving environments. We develop a Nash-Stackelberg nested game framework to simulate racing game scenarios. An interaction-enhanced iterated best response algorithm is introduced for determining each vehicle's optimal trajectory and inferring the adversary's planned path, aiming to find the Nash equilibrium solution in this multi-vehicle racing context. Specifically, in the sniping game phase, it is imperative to consider the track's curvature to adaptively select sniping weights, thereby achieving a balance between the blocking effect and the race progress. The trajectory is ultimately tracked in real-time using a Model Predictive Control (MPC) controller.

IEEE Transactions on Intelligent Vehicles
Harbin Engineering University (CN), Shenzhen University (CN), Shenzhen Technology University (CN), University of Hong Kong (HK)
Basic and Applied Basic Research Foundation of Guangdong Province
Climate action
Openalex Percentile: Top 23%
Traffic control and management
0.98
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