Demonstrating Augmented Breathing via Thermal Feedback in the Nose

We demonstrate a novel method to augment the feeling of breathing—enabling interactive applications to let users feel like they are inhaling more/less air (perceived nasal airflow). We achieve this effect by cooling or heating the nose in sync with the user’s inhalation. Our illusion builds on the physiology of breathing: we perceive our breath predominantly through the cooling of our nasal cavities during inhalation. This is why breathing in a “fresh” cold environment feels easier than in a “stuffy” hot environment, even when the inhaled volume is the same. Following, we engineered a compact device worn across the septum that uses Peltier elements. We illustrate the potential of this augmented breathing in a demonstration with two tracks: a fast track for a quick experience and a slow track for an immersive virtual reality (VR) walkthrough. In the fast track, visitors can quickly experience altered breathing perception using a simple application and our devices. In the slow track, visitors can put on a VR headset and experience an interactive scene where their sense of breathing is altered (e.g., rendering ease of breathing crisp air or difficulty breathing with a deteriorated gas mask).

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Publication Details

Published
2024-10-11
DOI
https://doi.org/10.1145/3672539.3686773
Primary Topic
Neuroscience of respiration and sleep
Type
article
Field-Weighted Citation Impact
0.00
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article

Demonstrating Augmented Breathing via Thermal Feedback in the Nose

Pedro Lopes, Alex Mazursky, Jas Brooks, Janice Hixon
Neuroscience of respiration and sleep
article

Demonstrating Augmented Breathing via Thermal Feedback in the Nose

Pedro Lopes, Alex Mazursky, Jas Brooks, Janice Hixon
article en

Abstract

We demonstrate a novel method to augment the feeling of breathing—enabling interactive applications to let users feel like they are inhaling more/less air (perceived nasal airflow). We achieve this effect by cooling or heating the nose in sync with the user’s inhalation. Our illusion builds on the physiology of breathing: we perceive our breath predominantly through the cooling of our nasal cavities during inhalation. This is why breathing in a “fresh” cold environment feels easier than in a “stuffy” hot environment, even when the inhaled volume is the same. Following, we engineered a compact device worn across the septum that uses Peltier elements. We illustrate the potential of this augmented breathing in a demonstration with two tracks: a fast track for a quick experience and a slow track for an immersive virtual reality (VR) walkthrough. In the fast track, visitors can quickly experience altered breathing perception using a simple application and our devices. In the slow track, visitors can put on a VR headset and experience an interactive scene where their sense of breathing is altered (e.g., rendering ease of breathing crisp air or difficulty breathing with a deteriorated gas mask).

University of Chicago (US)
Openalex Percentile: Top 82%
Neuroscience of respiration and sleep
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