Game Jam with CARDinality: A Case Study of Exploring Play-based Interactive Applications

This paper delves into a Game Jam, a workshop-based investigation widespread in the game design community, to explore the potential and applications of CARDinality, a card-shaped robotic device, giving insights into the material implications and prototyping potential of this novel platform. During the Game Jam, 9 participants were informed of basic game design principles and techniques from a game design researcher. They then interacted with our hardware devices to brainstorm future card games supported by CARDinality, revealing a breadth of unique applications anchored in ‘play.’

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Publication Details

Published
2024-10-11
DOI
https://doi.org/10.1145/3672539.3686347
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Game Jam with CARDinality: A Case Study of Exploring Play-based Interactive Applications

Ken Nakagaki, Anup Sathya, Ashlyn Sparrow, Emilie Faracci et al.
Educational Games and Gamification
article

Game Jam with CARDinality: A Case Study of Exploring Play-based Interactive Applications

Ken Nakagaki, Anup Sathya, Ashlyn Sparrow, Emilie Faracci, Aditya Retnanto
article en

Abstract

This paper delves into a Game Jam, a workshop-based investigation widespread in the game design community, to explore the potential and applications of CARDinality, a card-shaped robotic device, giving insights into the material implications and prototyping potential of this novel platform. During the Game Jam, 9 participants were informed of basic game design principles and techniques from a game design researcher. They then interacted with our hardware devices to brainstorm future card games supported by CARDinality, revealing a breadth of unique applications anchored in ‘play.’

University of Chicago (US)
Openalex Percentile: Top 78%
Educational Games and Gamification
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