Game Jam with CARDinality: A Case Study of Exploring Play-based Interactive Applications
This paper delves into a Game Jam, a workshop-based investigation widespread in the game design community, to explore the potential and applications of CARDinality, a card-shaped robotic device, giving insights into the material implications and prototyping potential of this novel platform. During the Game Jam, 9 participants were informed of basic game design principles and techniques from a game design researcher. They then interacted with our hardware devices to brainstorm future card games supported by CARDinality, revealing a breadth of unique applications anchored in ‘play.’
Authors
- Ken Nakagaki (ORCID: https://orcid.org/0000-0002-1351-6976)
- Anup Sathya
- Ashlyn Sparrow
- Emilie Faracci (ORCID: https://orcid.org/0009-0007-7239-831X)
- Aditya Retnanto
Institutions
- University of Chicago (US)
Publication Details
- Published
- 2024-10-11
- DOI
- https://doi.org/10.1145/3672539.3686347
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00