Experiencing Thing2Reality: Transforming 2D Content into Conditioned Multiviews and 3D Gaussian Objects for XR Communication

During remote communication, participants share both digital and physical content, such as product designs, digital assets, and environments, to enhance mutual understanding. Recent advances in augmented communication have facilitated users to swiftly create and share digital 2D copies of physical objects from video feeds into a shared space. However, the conventional 2D representation of digital objects restricts users’ ability to spatially reference items in a shared immersive environment. To address these challenges, we propose Thing2Reality, an Extended Reality (XR) communication platform designed to enhance spontaneous discussions regarding both digital and physical items during remote sessions. With Thing2Reality, users can quickly materialize ideas or physical objects in an immersive environment and share them as conditioned multiview renderings or 3D Gaussians. Our system enables users to interact with remote objects or discuss concepts in a collaborative manner.

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Publication Details

Published
2024-10-11
DOI
https://doi.org/10.1145/3672539.3686740
Citations
4
Primary Topic
Advanced Image and Video Retrieval Techniques
Type
article
Field-Weighted Citation Impact
1.00
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article

Experiencing Thing2Reality: Transforming 2D Content into Conditioned Multiviews and 3D Gaussian Objects for XR Communication

Ruofei Du, Mingyi Li, Xun Qian, Erzhen Hu et al.
4 citations
Advanced Image and Video Retrieval Techniques
1.00
article

Experiencing Thing2Reality: Transforming 2D Content into Conditioned Multiviews and 3D Gaussian Objects for XR Communication

Ruofei Du, Mingyi Li, Xun Qian, Erzhen Hu, Seongkook Heo, Alex Olwal, David Kim
article en
4 citations

Abstract

During remote communication, participants share both digital and physical content, such as product designs, digital assets, and environments, to enhance mutual understanding. Recent advances in augmented communication have facilitated users to swiftly create and share digital 2D copies of physical objects from video feeds into a shared space. However, the conventional 2D representation of digital objects restricts users’ ability to spatially reference items in a shared immersive environment. To address these challenges, we propose Thing2Reality, an Extended Reality (XR) communication platform designed to enhance spontaneous discussions regarding both digital and physical items during remote sessions. With Thing2Reality, users can quickly materialize ideas or physical objects in an immersive environment and share them as conditioned multiview renderings or 3D Gaussians. Our system enables users to interact with remote objects or discuss concepts in a collaborative manner.

Northeastern University (US), Google (United States) (US), Google (Switzerland) (CH), University of Virginia (US)
Openalex Percentile: Top 22%
Advanced Image and Video Retrieval Techniques
1.00
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Experiencing Thing2Reality: Transforming 2D Content into Conditioned Multiviews and 3D Gaussian Objects for XR Communication — Ruofei Du, Mingyi Li, et al. · (2024) | TGRS Research Map | TGRS