Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs
Authoring 3D scenes is a central task for spatial computing applications. Two competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D content; or (2) leverage AI techniques that capture real scenes (3D Radiance Fields such as. NeRFs, 3D Gaussian Splatting) and modify them at a higher level of abstraction, at the cost of high latency. We unify the complementary strengths of these approaches and investigate how to integrate generative AI advances into real-time, immersive 3D Radiance Field editing. We introduce Dreamcrafter, a VR-based 3D scene editing system that: (1) provides a modular architecture to integrate generative AI algorithms; (2) combines different levels of control for creating objects, including natural language and direct manipulation; and (3) introduces proxy representations that support interaction during high-latency operations.
Authors
- Yixiao Kang (ORCID: https://orcid.org/0000-0002-9484-7813)
- Eunice Jun (ORCID: https://orcid.org/0000-0002-4050-4284)
- Bjoern Hartmann (ORCID: https://orcid.org/0000-0002-0693-0829)
- Cyrus Vachha (ORCID: https://orcid.org/0009-0004-1867-9696)
- Zach Dive
- Ashwat Chidambaram
- A. CLARE GUPTA (ORCID: https://orcid.org/0009-0004-6563-6162)
Institutions
- Berkeley College (US)
- University of California, Los Angeles (US)
- University of California, Berkeley (US)
Publication Details
- Published
- 2024-10-11
- DOI
- https://doi.org/10.1145/3672539.3686328
- Citations
- 2
- Primary Topic
- Computer Graphics and Visualization Techniques
- Type
- article
- Field-Weighted Citation Impact
- 1.26