Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs

Authoring 3D scenes is a central task for spatial computing applications. Two competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D content; or (2) leverage AI techniques that capture real scenes (3D Radiance Fields such as. NeRFs, 3D Gaussian Splatting) and modify them at a higher level of abstraction, at the cost of high latency. We unify the complementary strengths of these approaches and investigate how to integrate generative AI advances into real-time, immersive 3D Radiance Field editing. We introduce Dreamcrafter, a VR-based 3D scene editing system that: (1) provides a modular architecture to integrate generative AI algorithms; (2) combines different levels of control for creating objects, including natural language and direct manipulation; and (3) introduces proxy representations that support interaction during high-latency operations.

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Publication Details

Published
2024-10-11
DOI
https://doi.org/10.1145/3672539.3686328
Citations
2
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
1.26
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article

Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs

Yixiao Kang, Eunice Jun, Bjoern Hartmann, Cyrus Vachha et al.
2 citations
Computer Graphics and Visualization Techniques
1.26
article

Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs

Yixiao Kang, Eunice Jun, Bjoern Hartmann, Cyrus Vachha, Zach Dive, Ashwat Chidambaram, A. CLARE GUPTA
article en
2 citations

Abstract

Authoring 3D scenes is a central task for spatial computing applications. Two competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D content; or (2) leverage AI techniques that capture real scenes (3D Radiance Fields such as. NeRFs, 3D Gaussian Splatting) and modify them at a higher level of abstraction, at the cost of high latency. We unify the complementary strengths of these approaches and investigate how to integrate generative AI advances into real-time, immersive 3D Radiance Field editing. We introduce Dreamcrafter, a VR-based 3D scene editing system that: (1) provides a modular architecture to integrate generative AI algorithms; (2) combines different levels of control for creating objects, including natural language and direct manipulation; and (3) introduces proxy representations that support interaction during high-latency operations.

Berkeley College (US), University of California, Los Angeles (US), University of California, Berkeley (US)
Openalex Percentile: Top 12%
Computer Graphics and Visualization Techniques
1.26
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Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs — Yixiao Kang, Eunice Jun, et al. · (2024) | TGRS Research Map | TGRS