The Book of Genesis and other allegorical origin stories of games

Abstract This essay delves into the complex interplay between the sacred and the ludic, with a particular emphasis on allegorical origin stories from various religious and mythological traditions, highlighting their portrayal of games and the concept of play. The analysis includes the Judaeo‐Christian Book of Genesis and the Babylonian Enuma Elish. In addition, I explore ‘secular’ texts such as Miguel de Cervantes' Don Quixote , Mark Twain's The Diaries of Adam and Eve , and Tom Stoppard's Rosencrantz and Guildenstern Are Dead . These latter works share a common theme: whimsical characters who originate from game rules and persistently seek to comprehend the underlying mechanisms of their existence and the ‘scripted’ actions they are compelled to perform.

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Publication Details

Journal
Orbis Litterarum
Published
2024-10-09
DOI
https://doi.org/10.1111/oli.12465
Citations
3
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
3.40
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article

The Book of Genesis and other allegorical origin stories of games

Bo Kampmann Walther
3 citations
Orbis Litterarum
Digital Games and Media
3.40
article

The Book of Genesis and other allegorical origin stories of games

Bo Kampmann Walther
article en
3 citations

Abstract

Abstract This essay delves into the complex interplay between the sacred and the ludic, with a particular emphasis on allegorical origin stories from various religious and mythological traditions, highlighting their portrayal of games and the concept of play. The analysis includes the Judaeo‐Christian Book of Genesis and the Babylonian Enuma Elish. In addition, I explore ‘secular’ texts such as Miguel de Cervantes' Don Quixote , Mark Twain's The Diaries of Adam and Eve , and Tom Stoppard's Rosencrantz and Guildenstern Are Dead . These latter works share a common theme: whimsical characters who originate from game rules and persistently seek to comprehend the underlying mechanisms of their existence and the ‘scripted’ actions they are compelled to perform.

Orbis LitterarumVol. 80(1)
University of Southern Denmark (DK)
Openalex Percentile: Top 7%
Digital Games and Media
3.40
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