Efficient fully analytical polygon-based continuous shading rendering CGH algorithm with specular reflection

The fully analytical method has been widely studied for its higher accuracy and efficiency, and the addition of shading rendering can effectively improve the three-dimensional perception of reconstructed images. However, existing fully analytical polygon-based shading rendering methods suffer from high computational complexity and complexity due to the need for additional calculation of the highlight spectrum. Based on previous research, we employ a continuous light and shadow algorithm that uses linear interpolation to decouple the reflection term from the spectrum, meaning that we incorporate the specular component into the calculation of vertex modulus, and separately compute the vertex modulus and the corresponding spectrum values, simplifying the calculation process of existing Blinn Phong lighting models. The algorithm can effectively generate highly realistic holographically reconstructed images with high gloss effects under continuous illumination. It achieves computational efficiency than existing algorithms, without increasing the number of polygons. Simulations and experimental results have verified the effectiveness of our proposed method.

Authors

Institutions

Publication Details

Published
2024-10-10
DOI
https://doi.org/10.1117/12.3035758
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Efficient fully analytical polygon-based continuous shading rendering CGH algorithm with specular reflection

Qingyang Fu, Ting‐Chung Poon, Yaping Zhang, Pin Wang
Computer Graphics and Visualization Techniques
article

Efficient fully analytical polygon-based continuous shading rendering CGH algorithm with specular reflection

Qingyang Fu, Ting‐Chung Poon, Yaping Zhang, Pin Wang
article en

Abstract

The fully analytical method has been widely studied for its higher accuracy and efficiency, and the addition of shading rendering can effectively improve the three-dimensional perception of reconstructed images. However, existing fully analytical polygon-based shading rendering methods suffer from high computational complexity and complexity due to the need for additional calculation of the highlight spectrum. Based on previous research, we employ a continuous light and shadow algorithm that uses linear interpolation to decouple the reflection term from the spectrum, meaning that we incorporate the specular component into the calculation of vertex modulus, and separately compute the vertex modulus and the corresponding spectrum values, simplifying the calculation process of existing Blinn Phong lighting models. The algorithm can effectively generate highly realistic holographically reconstructed images with high gloss effects under continuous illumination. It achieves computational efficiency than existing algorithms, without increasing the number of polygons. Simulations and experimental results have verified the effectiveness of our proposed method.

Kunming University of Science and Technology (CN), Nanjing University of Science and Technology (CN), Virginia Tech (US)
Openalex Percentile: Top 65%
Computer Graphics and Visualization Techniques
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.