Continual Reinforcement Learning Without Replay Buffers

We introduce a novel technique to address continual reinforcement learning (CRL), i.e., reinforcement learning (RL) in non-stationary environments. This requires agents to rapidly update their policies to new statistics while avoiding the catastrophic forgetting (CF) of previous policies. In RL, CF is commonly circumvented by experience replay (ER) from a large buffer. As we show, this leads to slow updating of policies, since new statistics must be sufficiently represented in the buffer. In addition, non-stationarities can introduce contradictions that an agent needs to adapt to. Our approach, unlike traditional methods such as deep Q-networks (DQNs) with ER, enables fast reaction times under minimal memory requirements, making it suitable for real-world applications. It generalizes adiabatic replay (AR), a recently introduced generative replay (GR) method for continual learning (CL). For evaluation, we introduce two robotic simulation-based CRL benchmarks which are partitioned into tasks by environment shifts, showcasing our approach's ability to retain previously acquired policies while being able to learn novel skills.

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Published
2024-08-29
DOI
https://doi.org/10.1109/is61756.2024.10705256
Primary Topic
Reinforcement Learning in Robotics
Type
article
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article

Continual Reinforcement Learning Without Replay Buffers

Alexander Gepperth, Benedikt Bagus, Alexander Krawczyk, Yannick Denker
Reinforcement Learning in Robotics
article

Continual Reinforcement Learning Without Replay Buffers

Alexander Gepperth, Benedikt Bagus, Alexander Krawczyk, Yannick Denker
article en

Abstract

We introduce a novel technique to address continual reinforcement learning (CRL), i.e., reinforcement learning (RL) in non-stationary environments. This requires agents to rapidly update their policies to new statistics while avoiding the catastrophic forgetting (CF) of previous policies. In RL, CF is commonly circumvented by experience replay (ER) from a large buffer. As we show, this leads to slow updating of policies, since new statistics must be sufficiently represented in the buffer. In addition, non-stationarities can introduce contradictions that an agent needs to adapt to. Our approach, unlike traditional methods such as deep Q-networks (DQNs) with ER, enables fast reaction times under minimal memory requirements, making it suitable for real-world applications. It generalizes adiabatic replay (AR), a recently introduced generative replay (GR) method for continual learning (CL). For evaluation, we introduce two robotic simulation-based CRL benchmarks which are partitioned into tasks by environment shifts, showcasing our approach's ability to retain previously acquired policies while being able to learn novel skills.

Fulda University of Applied Sciences (DE)
Reduced inequalities
Openalex Percentile: Top 85%
Reinforcement Learning in Robotics
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