Virtual Reality (VR) Method to Improve Sense of Place for Interior Design Studio Students

Virtual reality (VR) technology has emerged in response to recent developments in the 3-dimensional (3D) world. VR enables people to engage in various metaverse world experiences in a more immersive way. Immersive learning is a learning method that uses 3D digital technology to facilitate the learning process by visualization in the classroom. This research used a case study of the Interior Design II studio course taken by level-2 students of the Department of Interior Design, School of Creative Industries, Telkom University, Indonesia. The Interior Design II course requires students to design the interior of a residence with a minimum area of 100 m2. The method of paired sample test analysis was used to assess student’s preferences for pre-test and post-test statements from the VR intervention method in assessing student’s sense of place in the final design of the course. The results showed significant differences in student preferences during the pre-test (481.3% and 790.6%), which increased during the post-test (641.7% and 801%). The paired sample t-test analysis results also showed a Sig (2-tailed) number of 0.000 < 0.05, so there is a significant relationship between the pre-test and post-test intervention.

Authors

Institutions

Publication Details

Journal
Journal of ICT Research and Applications
Published
2024-09-30
DOI
https://doi.org/10.5614/itbj.ict.res.appl.2023.18.2.1
Citations
1
Primary Topic
Educational Environments and Student Outcomes
Type
article
Field-Weighted Citation Impact
2.10

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Virtual Reality (VR) Method to Improve Sense of Place for Interior Design Studio Students

Ahmad Nur Sheha, Hanif Azhar, Athifa Sri Ismiranti, Akhmadi Akhmadi
1 citations
Journal of ICT Research and Applications
Educational Environments and Student Outcomes
2.10
article

Virtual Reality (VR) Method to Improve Sense of Place for Interior Design Studio Students

Ahmad Nur Sheha, Hanif Azhar, Athifa Sri Ismiranti, Akhmadi Akhmadi
article en
1 citations

Abstract

Virtual reality (VR) technology has emerged in response to recent developments in the 3-dimensional (3D) world. VR enables people to engage in various metaverse world experiences in a more immersive way. Immersive learning is a learning method that uses 3D digital technology to facilitate the learning process by visualization in the classroom. This research used a case study of the Interior Design II studio course taken by level-2 students of the Department of Interior Design, School of Creative Industries, Telkom University, Indonesia. The Interior Design II course requires students to design the interior of a residence with a minimum area of 100 m2. The method of paired sample test analysis was used to assess student’s preferences for pre-test and post-test statements from the VR intervention method in assessing student’s sense of place in the final design of the course. The results showed significant differences in student preferences during the pre-test (481.3% and 790.6%), which increased during the post-test (641.7% and 801%). The paired sample t-test analysis results also showed a Sig (2-tailed) number of 0.000 < 0.05, so there is a significant relationship between the pre-test and post-test intervention.

Journal of ICT Research and ApplicationsVol. 18(2)
Telkom University (ID)
Universitas Telkom
Openalex Percentile: Top 11%
Educational Environments and Student Outcomes
2.10
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Virtual Reality (VR) Method to Improve Sense of Place for Interior Design Studio Students — Ahmad Nur Sheha, Hanif Azhar, et al. · Journal of ICT Research and Applications (2024) | TGRS Research Map | TGRS