Validation of sound source localization quality in binaural audio synthesis with head-tracking

Binaural synthesis with head tracking has become a highly important tool in creating an auditory experience for users that is as similar as possible to their perception of sound in the real world. This is crucial in many different applications that rely on accurate representation of real or virtual sound environments, ranging from scientific research to gaming applications. The quality of the binaural synthesis process and the accuracy and naturalness of the produced result depend on numerous factors, ranging from the selection of suitable IMU sensor technology used for head tracking to the choice of methods for implementing binaural synthesis using generic or individual sets of Head-Related Transfer Functions (HRTF). This is especially significant in Virtual Reality (VR) systems with three or six degrees of freedom that fully immerse the users in the virtual world through visual and auditory stimuli. This paper presents the authors' experiences in addressing a variety of challenges that arose during the design of such spatial audio systems and the testing of sound source localization quality. Strong emphasis is put on the testing of sound source localization quality, where the position of the source dynamically changes in relation to the listener.

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Publication Details

Journal
NOISE-CON proceedings
Published
2024-10-04
DOI
https://doi.org/10.3397/in_2024_2989
Citations
1
Primary Topic
Speech and Audio Processing
Type
article
Field-Weighted Citation Impact
0.35
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article

Validation of sound source localization quality in binaural audio synthesis with head-tracking

Vedran Planinec, Kristian Jambrošić, Marko Horvat
1 citations
NOISE-CON proceedings
Speech and Audio Processing
0.35
article

Validation of sound source localization quality in binaural audio synthesis with head-tracking

Vedran Planinec, Kristian Jambrošić, Marko Horvat
article en
1 citations

Abstract

Binaural synthesis with head tracking has become a highly important tool in creating an auditory experience for users that is as similar as possible to their perception of sound in the real world. This is crucial in many different applications that rely on accurate representation of real or virtual sound environments, ranging from scientific research to gaming applications. The quality of the binaural synthesis process and the accuracy and naturalness of the produced result depend on numerous factors, ranging from the selection of suitable IMU sensor technology used for head tracking to the choice of methods for implementing binaural synthesis using generic or individual sets of Head-Related Transfer Functions (HRTF). This is especially significant in Virtual Reality (VR) systems with three or six degrees of freedom that fully immerse the users in the virtual world through visual and auditory stimuli. This paper presents the authors' experiences in addressing a variety of challenges that arose during the design of such spatial audio systems and the testing of sound source localization quality. Strong emphasis is put on the testing of sound source localization quality, where the position of the source dynamically changes in relation to the listener.

NOISE-CON proceedingsVol. 270(10)
University of Zagreb (HR)
Peace, Justice and strong institutions
Openalex Percentile: Top 44%
Speech and Audio Processing
0.35
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Validation of sound source localization quality in binaural audio synthesis with head-tracking — Vedran Planinec, Kristian Jambrošić, et al. · NOISE-CON proceedings (2024) | TGRS Research Map | TGRS