Physio-avatar EB: aftereffects in error learning with EMG manipulation of first-person avatar experience

Changes in motor control strategies due to the physio-avatar EB system were observed in four experiments, where the participants gradually returned to their pre-intervention control strategies. This result can be attributed to the aftereffects caused by error learning. This implies that the developed system influenced their motor control strategies. The number of EMG acquisition bits was 16 bits, and the sampling rate was 1,000 Hz. The refresh rate of the head-mounted display was 90 Hz, and its resolution was <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mrow><mml:mn>1440</mml:mn> <mml:mo>×</mml:mo> <mml:mn>1600</mml:mn></mml:mrow> </mml:math> for a single eye. Additionally, the simulation frame rate was 30 FPS. These values were adequate compared to existing studies and required specs. The essential contribution of this study is the development of an avatar that is controlled by a different method than has been used in previous studies and the demonstration of changes in a subject's muscle activity after they experience an avatar. In the future, the clinical efficacy of the proposed system will be evaluated with actual patients.

Authors

Institutions

Publication Details

Journal
Frontiers in Bioengineering and Biotechnology
Published
2024-10-09
DOI
https://doi.org/10.3389/fbioe.2024.1421765
Citations
1
Primary Topic
Motor Control and Adaptation
Type
article
Field-Weighted Citation Impact
0.34

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Physio-avatar EB: aftereffects in error learning with EMG manipulation of first-person avatar experience

Kazuhiro Matsui, Kazuhiro Taniguchi, Keita Atsuumi, Atsushi Nishikawa et al.
1 citations
Frontiers in Bioengineering and Biotechnology
Motor Control and Adaptation
0.34
article

Physio-avatar EB: aftereffects in error learning with EMG manipulation of first-person avatar experience

Kazuhiro Matsui, Kazuhiro Taniguchi, Keita Atsuumi, Atsushi Nishikawa, Yuto Okamoto, Hiroaki Hirai, Tetsuya Ando
article en
1 citations

Abstract

Changes in motor control strategies due to the physio-avatar EB system were observed in four experiments, where the participants gradually returned to their pre-intervention control strategies. This result can be attributed to the aftereffects caused by error learning. This implies that the developed system influenced their motor control strategies. The number of EMG acquisition bits was 16 bits, and the sampling rate was 1,000 Hz. The refresh rate of the head-mounted display was 90 Hz, and its resolution was <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"><mml:mrow><mml:mn>1440</mml:mn> <mml:mo>×</mml:mo> <mml:mn>1600</mml:mn></mml:mrow> </mml:math> for a single eye. Additionally, the simulation frame rate was 30 FPS. These values were adequate compared to existing studies and required specs. The essential contribution of this study is the development of an avatar that is controlled by a different method than has been used in previous studies and the demonstration of changes in a subject's muscle activity after they experience an avatar. In the future, the clinical efficacy of the proposed system will be evaluated with actual patients.

Frontiers in Bioengineering and BiotechnologyVol. 12
Hiroshima City University (JP), Yasuda Women's University (JP), The University of Osaka (JP)
Hattori Hokokai Foundation, Japan Society for the Promotion of Science
Openalex Percentile: Top 40%
Motor Control and Adaptation
0.34
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Physio-avatar EB: aftereffects in error learning with EMG manipulation of first-person avatar experience — Kazuhiro Matsui, Kazuhiro Taniguchi, et al. · Frontiers in Bioengineering and Biotechnology (2024) | TGRS Research Map | TGRS