Generating a virtual acoustic environment to approximate the soundscape of a historical cathedral

This paper focuses on the generation of a virtual acoustic environment of a historical cathedral basilica located in St. Augustine, Florida, USA. The virtual acoustic environment is an effective means to study a cultural heritage's soundscape that restricts visitors from accessing and being quiet. The author used a laser scanner to capture the reality of the cathedral's interior, in order to maximize the visual perception of the worship space, and created a 3D digital textured mesh model using the points cloud generated from laser scanning. The spatial experience recorded by a 360 camera with an ambisonic microphone provided the virtual soundwalk at multiple locations. The background and foreground sound were synthesized in Unity using the same music recordings that the church used during the day. The sound pressure levels were closely matched with the ones measured by a sound level meter. The virtual acoustic environment was simulated by using spatial applications in Unity and optimized through the comparison of the room acoustical measurements performed based on ISO 3382.

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Publication Details

Journal
NOISE-CON proceedings
Published
2024-10-04
DOI
https://doi.org/10.3397/in_2024_3681
Primary Topic
Noise Effects and Management
Type
article
Field-Weighted Citation Impact
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article

Generating a virtual acoustic environment to approximate the soundscape of a historical cathedral

Sang Bum Park
NOISE-CON proceedings
Noise Effects and Management
article

Generating a virtual acoustic environment to approximate the soundscape of a historical cathedral

Sang Bum Park
article en

Abstract

This paper focuses on the generation of a virtual acoustic environment of a historical cathedral basilica located in St. Augustine, Florida, USA. The virtual acoustic environment is an effective means to study a cultural heritage's soundscape that restricts visitors from accessing and being quiet. The author used a laser scanner to capture the reality of the cathedral's interior, in order to maximize the visual perception of the worship space, and created a 3D digital textured mesh model using the points cloud generated from laser scanning. The spatial experience recorded by a 360 camera with an ambisonic microphone provided the virtual soundwalk at multiple locations. The background and foreground sound were synthesized in Unity using the same music recordings that the church used during the day. The sound pressure levels were closely matched with the ones measured by a sound level meter. The virtual acoustic environment was simulated by using spatial applications in Unity and optimized through the comparison of the room acoustical measurements performed based on ISO 3382.

NOISE-CON proceedingsVol. 270(5)
Florida Agricultural and Mechanical University (US)
Sustainable cities and communities
Openalex Percentile: Top 72%
Noise Effects and Management
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Generating a virtual acoustic environment to approximate the soundscape of a historical cathedral — Sang Bum Park · NOISE-CON proceedings (2024) | TGRS Research Map | TGRS