How does visual context of urban open spaces drive soundscape pleasantness and eventfulness: a laboratory experiment using a higher order Ambisonics speaker system and immersive virtual reality

Perception of sound environments is influenced by the context we experience them in. A big portion of the contextual information comes from the visual domain, including our understanding of what a place is but also from its visual features. A laboratory study combining questionnaire responses and eye-tracking tools was designed to investigate if the soundscape outcomes and participants' behaviour inside the simulation can be explained by the perceptual outcomes defined by visual information. 360 degree videos and First Order Ambisonics audio recordings of 27 different urban open spaces taken from the International Soundscape Database were used as the stimuli delivered via a Virtual Reality Head-Mounted Display and a Higher Order Ambisonics speaker array, while a neutral grey environment without sounds being reproduced represented the baseline scenario. A questionnaire tool was deployed within the IVR simulation to collect participants' responses describing their perception of the reproduced environments corresponding to the circumplex model featured in the Method A of the ISO/TS 12913-2. The results revealed a good coverage of the two-dimensional perceptual circumplex space and significant differences between perceptual outcomes driven by sound and those driven by visual stimuli.

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Publication Details

Journal
NOISE-CON proceedings
Published
2024-10-04
DOI
https://doi.org/10.3397/in_2024_3719
Primary Topic
Noise Effects and Management
Type
article
Field-Weighted Citation Impact
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article

How does visual context of urban open spaces drive soundscape pleasantness and eventfulness: a laboratory experiment using a higher order Ambisonics speaker system and immersive virtual reality

Francesco Aletta, Oberman TIN, Andrew D. Mitchell, Jian Kang
NOISE-CON proceedings
Noise Effects and Management
article

How does visual context of urban open spaces drive soundscape pleasantness and eventfulness: a laboratory experiment using a higher order Ambisonics speaker system and immersive virtual reality

Francesco Aletta, Oberman TIN, Andrew D. Mitchell, Jian Kang
article en

Abstract

Perception of sound environments is influenced by the context we experience them in. A big portion of the contextual information comes from the visual domain, including our understanding of what a place is but also from its visual features. A laboratory study combining questionnaire responses and eye-tracking tools was designed to investigate if the soundscape outcomes and participants' behaviour inside the simulation can be explained by the perceptual outcomes defined by visual information. 360 degree videos and First Order Ambisonics audio recordings of 27 different urban open spaces taken from the International Soundscape Database were used as the stimuli delivered via a Virtual Reality Head-Mounted Display and a Higher Order Ambisonics speaker array, while a neutral grey environment without sounds being reproduced represented the baseline scenario. A questionnaire tool was deployed within the IVR simulation to collect participants' responses describing their perception of the reproduced environments corresponding to the circumplex model featured in the Method A of the ISO/TS 12913-2. The results revealed a good coverage of the two-dimensional perceptual circumplex space and significant differences between perceptual outcomes driven by sound and those driven by visual stimuli.

NOISE-CON proceedingsVol. 270(5)
University College London (GB)
Sustainable cities and communities
Openalex Percentile: Top 72%
Noise Effects and Management
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How does visual context of urban open spaces drive soundscape pleasantness and eventfulness: a laboratory experiment using a higher order Ambisonics speaker system and immersive virtual reality — Francesco Aletta, Oberman TIN, et al. · NOISE-CON proceedings (2024) | TGRS Research Map | TGRS