A Literature Review: Which, How and What for the Use of Artificial Intelligence in Gamification

Artificial intelligence (AI) is integrated into educational methods through game-like elements, including gamification and serious games, offering tools and approaches to enhance teaching and learning experiences. A comprehensive review was adopted in this study to generate an overall trend or effect on AI in gamification. The paper selection was based on the three databases. Related 22 articles were collected by searching through academic journals or conference proceedings that were published in English from 2019 to 2024. The findings present that machine learning is utilised in serious games, favouring AI that might support gamification and improve results such as enhanced learning outcomes. Some included studies discuss the direct and indirect connection between technologies and gamification, including personalisation, adaptive difficulty, feedback and motivation, predictive analytics, and data-driven Insights. Overall, those interested in the intersection of artificial intelligence and gamification, including researchers, practitioners, developers, educators, and policymakers, can benefit from the literature review.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2024-10-07
DOI
https://doi.org/10.34190/ecgbl.18.1.2627
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
2.11
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article

A Literature Review: Which, How and What for the Use of Artificial Intelligence in Gamification

Lanlangao Gao
2 citations
European Conference on Games Based Learning
Educational Games and Gamification
2.11
article

A Literature Review: Which, How and What for the Use of Artificial Intelligence in Gamification

Lanlangao Gao
article en
2 citations

Abstract

Artificial intelligence (AI) is integrated into educational methods through game-like elements, including gamification and serious games, offering tools and approaches to enhance teaching and learning experiences. A comprehensive review was adopted in this study to generate an overall trend or effect on AI in gamification. The paper selection was based on the three databases. Related 22 articles were collected by searching through academic journals or conference proceedings that were published in English from 2019 to 2024. The findings present that machine learning is utilised in serious games, favouring AI that might support gamification and improve results such as enhanced learning outcomes. Some included studies discuss the direct and indirect connection between technologies and gamification, including personalisation, adaptive difficulty, feedback and motivation, predictive analytics, and data-driven Insights. Overall, those interested in the intersection of artificial intelligence and gamification, including researchers, practitioners, developers, educators, and policymakers, can benefit from the literature review.

European Conference on Games Based LearningVol. 18(1)
National University of Ireland, Maynooth (IE)
Openalex Percentile: Top 11%
Educational Games and Gamification
2.11
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