Gaming the Industrial Revolution. Participatory design with historical data for classroom learning

Industrial Re:evolution is an educational game developed by a collaborative team of educators, historians, game designers, and developers. The game allows students to hypothesise about the underlying causal mechanisms of the Industrial Revolution while managing population and resources across 19 discrete regions in England and Wales from 1600 to 1851. The game was developed through a series of participatory workshops, which led to a gameplay concept based on a comprehensive model of the Industrial Revolution, centred on key theoretical frameworks. Through role-playing, problem solving, and in-class discussions, students are encouraged to explore various factors that contribute to the Industrial Revolution and their interdependencies. It helps them develop a deeper understanding of the intricate relationships between different causal factors, improving their ability to explain and analyse complex historical events, and promoting quantitative skills. The game is an open-ended historical simulation based on state-of-the-art research, providing students with the opportunity to interact with real historical data. To enhance classroom implementation, the game is provided with structured activities, lesson plans, student booklets, and multimedia materials, while an online platform will eventually offer a community for educators to share best practices. This study describes the design choices and development of the game.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2024-10-07
DOI
https://doi.org/10.34190/ecgbl.18.1.2712
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Gaming the Industrial Revolution. Participatory design with historical data for classroom learning

Alexis D. Litvine, Juan Hiriart, Nathan Bowman
European Conference on Games Based Learning
Educational Games and Gamification
article

Gaming the Industrial Revolution. Participatory design with historical data for classroom learning

Alexis D. Litvine, Juan Hiriart, Nathan Bowman
article en

Abstract

Industrial Re:evolution is an educational game developed by a collaborative team of educators, historians, game designers, and developers. The game allows students to hypothesise about the underlying causal mechanisms of the Industrial Revolution while managing population and resources across 19 discrete regions in England and Wales from 1600 to 1851. The game was developed through a series of participatory workshops, which led to a gameplay concept based on a comprehensive model of the Industrial Revolution, centred on key theoretical frameworks. Through role-playing, problem solving, and in-class discussions, students are encouraged to explore various factors that contribute to the Industrial Revolution and their interdependencies. It helps them develop a deeper understanding of the intricate relationships between different causal factors, improving their ability to explain and analyse complex historical events, and promoting quantitative skills. The game is an open-ended historical simulation based on state-of-the-art research, providing students with the opportunity to interact with real historical data. To enhance classroom implementation, the game is provided with structured activities, lesson plans, student booklets, and multimedia materials, while an online platform will eventually offer a community for educators to share best practices. This study describes the design choices and development of the game.

European Conference on Games Based LearningVol. 18(1)
University of Cambridge (GB), University of Salford (GB)
Quality Education
Openalex Percentile: Top 57%
Educational Games and Gamification
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Gaming the Industrial Revolution. Participatory design with historical data for classroom learning — Alexis D. Litvine, Juan Hiriart, et al. · European Conference on Games Based Learning (2024) | TGRS Research Map | TGRS