Integrating Learning and Serious Game Design: The Development and Application of the Learning and Game Integration (LGI) Framework using the ‘Blackout’ Serious Game

Serious games are increasingly recognised as effective educational tools capable of simulating complex scenarios that traditional methods cannot replicate. This paper introduces the Learning and Game Integration (LGI) Framework, designed to seamlessly integrate educational content with interactive game design. Utilising the “Blackout” serious game, which simulates real world complex problem, this study demonstrates how the LGI Framework can be utilised as learning intervention to enhance learning by teaching Design Thinking to university students. The framework consists of four stages: Educational Content Integration, Theoretical Underpinning, Case Study Selection, and Game Design. The “Blackout” game enables students to engage with various stakeholder perspectives, deeply analyse problems, and develop innovative solutions under crisis conditions. Preliminary feedback from its implementation in an undergraduate business course (N=753) indicates increased student engagement and confidence in applying Design Thinking concepts. This paper contributes to the field of business education by presenting an innovative approach to teaching innovative problem-solving skills through serious games, emphasising the need for holistic educational frameworks that bridge theoretical learning with real-world application.

Authors

Institutions

Publication Details

Journal
European Conference on Games Based Learning
Published
2024-10-07
DOI
https://doi.org/10.34190/ecgbl.18.1.2717
Citations
1
Primary Topic
Management and Marketing Education
Type
article
Field-Weighted Citation Impact
1.49
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Integrating Learning and Serious Game Design: The Development and Application of the Learning and Game Integration (LGI) Framework using the ‘Blackout’ Serious Game

Jessica Helmi, Ling Mei Cong, Stella Stefany, Rickman Roedavan
1 citations
European Conference on Games Based Learning
Management and Marketing Education
1.49
article

Integrating Learning and Serious Game Design: The Development and Application of the Learning and Game Integration (LGI) Framework using the ‘Blackout’ Serious Game

Jessica Helmi, Ling Mei Cong, Stella Stefany, Rickman Roedavan
article en
1 citations

Abstract

Serious games are increasingly recognised as effective educational tools capable of simulating complex scenarios that traditional methods cannot replicate. This paper introduces the Learning and Game Integration (LGI) Framework, designed to seamlessly integrate educational content with interactive game design. Utilising the “Blackout” serious game, which simulates real world complex problem, this study demonstrates how the LGI Framework can be utilised as learning intervention to enhance learning by teaching Design Thinking to university students. The framework consists of four stages: Educational Content Integration, Theoretical Underpinning, Case Study Selection, and Game Design. The “Blackout” game enables students to engage with various stakeholder perspectives, deeply analyse problems, and develop innovative solutions under crisis conditions. Preliminary feedback from its implementation in an undergraduate business course (N=753) indicates increased student engagement and confidence in applying Design Thinking concepts. This paper contributes to the field of business education by presenting an innovative approach to teaching innovative problem-solving skills through serious games, emphasising the need for holistic educational frameworks that bridge theoretical learning with real-world application.

European Conference on Games Based LearningVol. 18(1)
Pelita Harapan University (ID), MIT University (MK), RMIT University (AU), Telkom University (ID)
Openalex Percentile: Top 24%
Management and Marketing Education
1.49
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Integrating Learning and Serious Game Design: The Development and Application of the Learning and Game Integration (LGI) Framework using the ‘Blackout’ Serious Game — Jessica Helmi, Ling Mei Cong, et al. · European Conference on Games Based Learning (2024) | TGRS Research Map | TGRS