Rekindling Connections to Languages through Socio-Cultural Immersion Using Game-Based Learning and Virtual Reality: Cipher VR Case Study

Traditional language learning methods often fall short in engaging learners, especially in the context of indigenous languages like Irish. In this study we show how the language learning game Cipher VR combines digital game-based language learning with Virtual Reality (VR) to reconnect learners with indigenous languages, using the Irish language as a case study. Initially designed for English, Cipher has undergone several iterations to adapt to the Irish context, and is now completing its metamorphosis into a VR platform aimed at meeting the needs of less-resourced and endangered languages. This paper explores Cipher VR's development, emphasising the learner-centric design that merges educational aims, engaging gameplay and a culturally grounded approach to create an immersive and motivating learning experience.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2024-10-07
DOI
https://doi.org/10.34190/ecgbl.18.1.2722
Citations
3
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
8.40

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article

Rekindling Connections to Languages through Socio-Cultural Immersion Using Game-Based Learning and Virtual Reality: Cipher VR Case Study

Elaine Uí Dhonnchadha, Haoyang Du, Liang Xu, Monica Ward et al.
3 citations
European Conference on Games Based Learning
EFL/ESL Teaching and Learning
8.40
article

Rekindling Connections to Languages through Socio-Cultural Immersion Using Game-Based Learning and Virtual Reality: Cipher VR Case Study

Elaine Uí Dhonnchadha, Haoyang Du, Liang Xu, Monica Ward, Cathy Ennis, Songkai Jia
article en
3 citations

Abstract

Traditional language learning methods often fall short in engaging learners, especially in the context of indigenous languages like Irish. In this study we show how the language learning game Cipher VR combines digital game-based language learning with Virtual Reality (VR) to reconnect learners with indigenous languages, using the Irish language as a case study. Initially designed for English, Cipher has undergone several iterations to adapt to the Irish context, and is now completing its metamorphosis into a VR platform aimed at meeting the needs of less-resourced and endangered languages. This paper explores Cipher VR's development, emphasising the learner-centric design that merges educational aims, engaging gameplay and a culturally grounded approach to create an immersive and motivating learning experience.

European Conference on Games Based LearningVol. 18(1)
Trinity College Dublin (IE), Technological University Dublin (IE), Dublin City University (IE)
Science Foundation Ireland
Quality Education
Openalex Percentile: Top 1%
EFL/ESL Teaching and Learning
8.40
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