Viral Sphere: Fostering Healthy Social Media Practice Through Playful Simulation

In this paper, we present the development of a learning game, Viral Sphere, aimed at stimulating discussions on the European General Data Protection Regulation (GDPR) among secondary school students and educators. Our game consists of a fictional social media platform, displaying a network diagram to illustrate the spreading of data. Our design aims at promoting informed decision making, through interactive scenario-based learning. Players navigate real-life inspired situations, simulating posting on social media platforms and related consequences, as data spread beyond their immediate network. Data from testing with students, shows that our gameplay can facilitate meaningful conversations about GDPR in a relatable manner.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2024-10-07
DOI
https://doi.org/10.34190/ecgbl.18.1.2733
Citations
1
Primary Topic
Privacy, Security, and Data Protection
Type
article
Field-Weighted Citation Impact
0.90
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article

Viral Sphere: Fostering Healthy Social Media Practice Through Playful Simulation

Emanuela Marchetti, Jacob F. Davis, Hannah G. Gaudesen, Nina Genster et al.
1 citations
European Conference on Games Based Learning
Privacy, Security, and Data Protection
0.90
article

Viral Sphere: Fostering Healthy Social Media Practice Through Playful Simulation

Emanuela Marchetti, Jacob F. Davis, Hannah G. Gaudesen, Nina Genster, Simone L. Rasmussen, Johan K. Sørensen
article en
1 citations

Abstract

In this paper, we present the development of a learning game, Viral Sphere, aimed at stimulating discussions on the European General Data Protection Regulation (GDPR) among secondary school students and educators. Our game consists of a fictional social media platform, displaying a network diagram to illustrate the spreading of data. Our design aims at promoting informed decision making, through interactive scenario-based learning. Players navigate real-life inspired situations, simulating posting on social media platforms and related consequences, as data spread beyond their immediate network. Data from testing with students, shows that our gameplay can facilitate meaningful conversations about GDPR in a relatable manner.

European Conference on Games Based LearningVol. 18(1)
University of Southern Denmark (DK)
Openalex Percentile: Top 22%
Privacy, Security, and Data Protection
0.90
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