Designing Games for GDPR: Negotiating Understandings of GDPR in EU Schools.

In this study we combine a participatory design process with a citizen science framing, to foster a dialogue on GDPR in the school. We focus on the perspective of students, approaching them as co-researchers, in designing and evaluating a series of apps, aimed at spreading knowledge on GDPR. We have created a design space between secondary school students in Denmark and Italy, to gather insights across different countries. Results show that approaching students as designers and testers enabled them to provide honest and concrete insights on their experience with GDPR. We identified a detachment related to their posting activities, caused by how social media platforms (SoMe) challenge the boundaries between their personal and school-related ecologies.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2024-10-07
DOI
https://doi.org/10.34190/ecgbl.18.1.2585
Citations
1
Primary Topic
Access Control and Trust
Type
article
Field-Weighted Citation Impact
0.90
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article

Designing Games for GDPR: Negotiating Understandings of GDPR in EU Schools.

Tihomir Orehovački, Andrea Valente, Alicia García‐Holgado, Daniel Amo-Filvà et al.
1 citations
European Conference on Games Based Learning
Access Control and Trust
0.90
article

Designing Games for GDPR: Negotiating Understandings of GDPR in EU Schools.

Tihomir Orehovački, Andrea Valente, Alicia García‐Holgado, Daniel Amo-Filvà, Marjan Krašna, Emanuela Marchetti, Igor Pesek, Lucía García-Holgado, Francisco José García‐Peñalvo, Claus Witfelt, Ivana Ružić, David Fonseca, Elisabetta Vidotto, María Elena Garzotto
article en
1 citations

Abstract

In this study we combine a participatory design process with a citizen science framing, to foster a dialogue on GDPR in the school. We focus on the perspective of students, approaching them as co-researchers, in designing and evaluating a series of apps, aimed at spreading knowledge on GDPR. We have created a design space between secondary school students in Denmark and Italy, to gather insights across different countries. Results show that approaching students as designers and testers enabled them to provide honest and concrete insights on their experience with GDPR. We identified a detachment related to their posting activities, caused by how social media platforms (SoMe) challenge the boundaries between their personal and school-related ecologies.

European Conference on Games Based LearningVol. 18(1)
University of Southern Denmark (DK), Universidad de Salamanca (ES), Universidad de Zaragoza (ES), Juraj Dobrila University of Pula (HR), University of Maribor (SI), Universitat Ramon Llull (ES)
Decent work and economic growth
Openalex Percentile: Top 23%
Access Control and Trust
0.90
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