Generative Models for the Psychology of Art and Aesthetics

This paper describes how computational generative models can describe aspects of the artistic process, and how these generative models can provide tools for formulating and testing psychological theories of art. The term “generative models” here refers to algorithms that can generate artistic imagery, video, text, or other artistic media, including techniques developed in both computer graphics and AI research. Generative models can both describe artistic processes and offer useful experimental tools. This paper first outlines different ways to understand the types of research in generative models. It then surveys several recent examples of using generative models to develop theories and to perform experiments. The paper then discusses misleading uses of the concept of “AI-generated art” in psychological studies, and the need for study of our relationship with new artistic technologies. Finally, the paper offers a few remarks on pursuing interdisciplinary research across psychology and computer graphics.

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Publication Details

Journal
Empirical Studies of the Arts
Published
2024-10-07
DOI
https://doi.org/10.1177/02762374241288696
Citations
8
Primary Topic
Aesthetic Perception and Analysis
Type
article
Field-Weighted Citation Impact
2.74
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article

Generative Models for the Psychology of Art and Aesthetics

Aaron Hertzmann
8 citations
Empirical Studies of the Arts
Aesthetic Perception and Analysis
2.74
article

Generative Models for the Psychology of Art and Aesthetics

Aaron Hertzmann
article en
8 citations

Abstract

This paper describes how computational generative models can describe aspects of the artistic process, and how these generative models can provide tools for formulating and testing psychological theories of art. The term “generative models” here refers to algorithms that can generate artistic imagery, video, text, or other artistic media, including techniques developed in both computer graphics and AI research. Generative models can both describe artistic processes and offer useful experimental tools. This paper first outlines different ways to understand the types of research in generative models. It then surveys several recent examples of using generative models to develop theories and to perform experiments. The paper then discusses misleading uses of the concept of “AI-generated art” in psychological studies, and the need for study of our relationship with new artistic technologies. Finally, the paper offers a few remarks on pursuing interdisciplinary research across psychology and computer graphics.

Empirical Studies of the ArtsVol. 43(1)
Adobe Systems (United States) (US)
Quality Education
Openalex Percentile: Top 9%
Aesthetic Perception and Analysis
2.74
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