Gamification of Al-Khawarizmi Number Basis Module for Gifted and Talented Muslim Students

There are a few bright and intelligent students who have a poor level of achievement in mathematics. They think that mathematics is a boring subject and not important in daily life. A special module named the Al-Khawarizmi Number Basis Module will be used as an intervention step for students who need this guidance and support to achieve excellence in mathematics, increase their level of understanding of professional mathematics, and give encouragement to Muslim students in cultivating a mathematical life. The main objective of this research is to develop a game card for gifted and talented Muslim students at Kolej PERMATA Insan, Universiti Sains Islam Malaysia. This module helps students enhance their understanding and achievement in mathematics. This module contains three main topics, namely rational numbers, factors and multiples, and standard form. The effectiveness of this module needs to be evaluated and analyzed carefully. This way, the module can improve the level of achievement and understanding of gifted and talented Muslim students, which can then be shared with students that are in mainstream schools. In completing this module, students are also tested with a game card called Find and Match: Al-Khawarizmi Robot of Number (Riz and Ron). Then, students will undergo a pre-test and post-test to assess their level of achievement. The implementation of this module can increase understanding and strengthen the professional knowledge of mathematics among gifted and talented Muslim students and encourage students to cultivate mathematical knowledge throughout life.

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Publication Details

Journal
Malaysian Journal of Science Health & Technology
Published
2024-10-08
DOI
https://doi.org/10.33102/mjosht.v10i2.395
Citations
1
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
0.78
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article

Gamification of Al-Khawarizmi Number Basis Module for Gifted and Talented Muslim Students

Norazlina Subani, Hadif Syahputra Syahizam, Akif Zafran Normanhisham, Muhammad Adam Irfan Sharizan et al.
1 citations
Malaysian Journal of Science Health & Technology
Blockchain Technology in Education and Learning
0.78
article

Gamification of Al-Khawarizmi Number Basis Module for Gifted and Talented Muslim Students

Norazlina Subani, Hadif Syahputra Syahizam, Akif Zafran Normanhisham, Muhammad Adam Irfan Sharizan, F. Rahmat, Akil Naeem Muslim
article en
1 citations

Abstract

There are a few bright and intelligent students who have a poor level of achievement in mathematics. They think that mathematics is a boring subject and not important in daily life. A special module named the Al-Khawarizmi Number Basis Module will be used as an intervention step for students who need this guidance and support to achieve excellence in mathematics, increase their level of understanding of professional mathematics, and give encouragement to Muslim students in cultivating a mathematical life. The main objective of this research is to develop a game card for gifted and talented Muslim students at Kolej PERMATA Insan, Universiti Sains Islam Malaysia. This module helps students enhance their understanding and achievement in mathematics. This module contains three main topics, namely rational numbers, factors and multiples, and standard form. The effectiveness of this module needs to be evaluated and analyzed carefully. This way, the module can improve the level of achievement and understanding of gifted and talented Muslim students, which can then be shared with students that are in mainstream schools. In completing this module, students are also tested with a game card called Find and Match: Al-Khawarizmi Robot of Number (Riz and Ron). Then, students will undergo a pre-test and post-test to assess their level of achievement. The implementation of this module can increase understanding and strengthen the professional knowledge of mathematics among gifted and talented Muslim students and encourage students to cultivate mathematical knowledge throughout life.

Malaysian Journal of Science Health & TechnologyVol. 10(2)
Universiti Sains Islam Malaysia (MY)
Quality Education
Openalex Percentile: Top 20%
Blockchain Technology in Education and Learning
0.78
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Gamification of Al-Khawarizmi Number Basis Module for Gifted and Talented Muslim Students — Norazlina Subani, Hadif Syahputra Syahizam, et al. · Malaysian Journal of Science Health & Technology (2024) | TGRS Research Map | TGRS