Just because you´re paranoid, doesn´t mean they aren´t after you - Meaningful distrust and game design patterns- a study of 4 games
This paper introduces the design intent “meaningful distrust” by analyzing existing gameplay design patterns and complementary theories from the social sciences. To explore meaningful distrust as a design intent, we have analyzed 4 very different games to see what relations and combinations of gameplay design patterns naturally occur, with mappings to relevant theories from the social sciences. This analysis focuses on how the design patterns are combined and how this affects the overall social situation in these games, adding to our understanding of how to design for meaningful distrust.
Authors
- Björn Strååt
- Magnus Johansson (ORCID: https://orcid.org/0000-0003-1590-5817)
- Henricus Verhagen
Institutions
- Uppsala University (SE)
- Stockholm University (SE)
Publication Details
- Published
- 2024-10-08
- DOI
- https://doi.org/10.1145/3681716.3681732
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00