Towards a Taxonomy of In-Game User Interface Visualizations

Visualizations in video games are one of the key elements of the user interface between the game and the players. They offer players important information about the status of the game, their surroundings, and their own character(s). Since there exist different ways in which in-game data can be visualized, it can be helpful for game designers, developers, and researchers to have an overview in order to show different ways in which in-game visualizations can be used for game interfaces. In this paper, we will investigate how visualizations that are used as interface elements can be categorized, in order to propose an initial version of a taxonomy for in-game user interface visualizations.

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Published
2024-10-08
DOI
https://doi.org/10.1145/3681716.3689454
Primary Topic
Data Visualization and Analytics
Type
article
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article

Towards a Taxonomy of In-Game User Interface Visualizations

Simone Kriglstein, Dominik Masár
Data Visualization and Analytics
article

Towards a Taxonomy of In-Game User Interface Visualizations

Simone Kriglstein, Dominik Masár
article en

Abstract

Visualizations in video games are one of the key elements of the user interface between the game and the players. They offer players important information about the status of the game, their surroundings, and their own character(s). Since there exist different ways in which in-game data can be visualized, it can be helpful for game designers, developers, and researchers to have an overview in order to show different ways in which in-game visualizations can be used for game interfaces. In this paper, we will investigate how visualizations that are used as interface elements can be categorized, in order to propose an initial version of a taxonomy for in-game user interface visualizations.

Masaryk University (CZ)
Openalex Percentile: Top 83%
Data Visualization and Analytics
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