AI and Future-Making: Design, Biases, and Human-Plant Interactions

Design researchers and practitioners are turning to generative AI (genAI) to support activities such as ideation and concept development in pursuit of preferred futures. At the same time, genAI is known to have biases, which prompts questions about how these biases might adversely affect design practices. In the domain of sustainable HCI, with its recent trends in human-nature interactions and more-than-human design, the question can be further refined into whether and how genAI biases might perpetuate anthropocentric biases that these practices are increasingly seeking to confront. In the present research, we conducted three workshops, focusing on genAI for human-plant interactions; in the first workshop, we created design fiction concerning human-plant interactions in Southern California in the year 2100, building on the second, the third workshop sought to identify and bring into focus relevant units of analysis. Results included the identification of three kinds of AI biases in plant representations that affect design practices of future-making: species, ecologies, and interactions.

Authors

Institutions

Publication Details

Published
2024-10-08
DOI
https://doi.org/10.1145/3681716.3681738
Citations
3
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
1.12
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

AI and Future-Making: Design, Biases, and Human-Plant Interactions

Maliheh Ghajargar
3 citations
Innovative Human-Technology Interaction
1.12
article

AI and Future-Making: Design, Biases, and Human-Plant Interactions

Maliheh Ghajargar
article en
3 citations

Abstract

Design researchers and practitioners are turning to generative AI (genAI) to support activities such as ideation and concept development in pursuit of preferred futures. At the same time, genAI is known to have biases, which prompts questions about how these biases might adversely affect design practices. In the domain of sustainable HCI, with its recent trends in human-nature interactions and more-than-human design, the question can be further refined into whether and how genAI biases might perpetuate anthropocentric biases that these practices are increasingly seeking to confront. In the present research, we conducted three workshops, focusing on genAI for human-plant interactions; in the first workshop, we created design fiction concerning human-plant interactions in Southern California in the year 2100, building on the second, the third workshop sought to identify and bring into focus relevant units of analysis. Results included the identification of three kinds of AI biases in plant representations that affect design practices of future-making: species, ecologies, and interactions.

Chapman University (US)
Zero hunger
Openalex Percentile: Top 21%
Innovative Human-Technology Interaction
1.12
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.