Polyline Morphing for Animated Schematic Maps

Abstract Thematic maps allow for the visual analysis of spatial data. When comparing two map states, preserving the mental map of a user facilitates the comparison. One way to achieve this is to use animated transitions between the states. This work presents an algorithm for computing such animations, called morphs, between schematized map objects, a technique particularly pertinent in urban mobility scenarios where schematic maps improve map legibility. In schematic maps, abstraction is used to reduce the visual complexity while still conveying information on a selected phenomenon. Our method ensures that the morph has four favorable properties: (1) it is self-intersection-free, (2) it maintains the schematization of the input features, (3) it is self-contained, and (4) every segment moves at its own constant velocity. We present an efficient algorithm to compute vertex traces and the timing of the morph. We evaluate our approach on isochrones visualizing travel times and on different layouts of schematic transit networks. The results show that the additional constraints we induce on the morphing only have a minor influence on the optimization target while they reduce the complexity of the animation.

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Publication Details

Journal
Journal of Geovisualization and Spatial Analysis
Published
2024-10-08
DOI
https://doi.org/10.1007/s41651-024-00198-w
Citations
2
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.66

Funders

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article

Polyline Morphing for Animated Schematic Maps

Axel Forsch, Jan‐Henrik Haunert, Elmar Langetepe, Ruben Kemna
2 citations
Journal of Geovisualization and Spatial Analysis
Human Motion and Animation
0.66
article

Polyline Morphing for Animated Schematic Maps

Axel Forsch, Jan‐Henrik Haunert, Elmar Langetepe, Ruben Kemna
article en
2 citations

Abstract

Abstract Thematic maps allow for the visual analysis of spatial data. When comparing two map states, preserving the mental map of a user facilitates the comparison. One way to achieve this is to use animated transitions between the states. This work presents an algorithm for computing such animations, called morphs, between schematized map objects, a technique particularly pertinent in urban mobility scenarios where schematic maps improve map legibility. In schematic maps, abstraction is used to reduce the visual complexity while still conveying information on a selected phenomenon. Our method ensures that the morph has four favorable properties: (1) it is self-intersection-free, (2) it maintains the schematization of the input features, (3) it is self-contained, and (4) every segment moves at its own constant velocity. We present an efficient algorithm to compute vertex traces and the timing of the morph. We evaluate our approach on isochrones visualizing travel times and on different layouts of schematic transit networks. The results show that the additional constraints we induce on the morphing only have a minor influence on the optimization target while they reduce the complexity of the animation.

Journal of Geovisualization and Spatial AnalysisVol. 8(2)
University of Bonn (DE), GeoInformation (United Kingdom) (GB)
Deutsche Forschungsgemeinschaft
Sustainable cities and communities
Openalex Percentile: Top 30%
Human Motion and Animation
0.66
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