A <scp>BreakoutEDU</scp> for understanding gene expression in high school. A case study: Design, implementation, and evaluation of the emotions of its implementation

Knowledge about genetics is essential to build a society capable of participating in socioscientific and ethical debates. However, this subject remains difficult for students, making it necessary to develop new educational strategies, such as gamification. Thus, two main objectives are established in this work: (a) to design and evaluate BreakoutEDU, a gamified activity to improve understanding of the content of gene expression; and (b) to study the emotions triggered by this activity among students. Using questionnaires and observation templates, the implementation of BreakoutEDU is evaluated in two groups of first-year high school students (15 and 10 students). The results are analyzed qualitatively and quantitatively. Bearing in mind the limitations of this study, it is concluded that the designed BreakoutEDU could support gamification as a good strategy to contextualize and approach the abstract content of gene expression. Moreover, the activity could maintain a balance between time, difficulty and students' skills, encourage teamwork and trigger mainly positive emotions.

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Publication Details

Journal
Biochemistry and Molecular Biology Education
Published
2024-10-08
DOI
https://doi.org/10.1002/bmb.21863
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79

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article

A BreakoutEDU for understanding gene expression in high school. A case study: Design, implementation, and evaluation of the emotions of its implementation

Francisco Serrano, Manuel Fernández Díaz, Marina Martínez‐Carmona, Gabriel Enrique Ayuso Fernández et al.
1 citations
Biochemistry and Molecular Biology Education
Educational Games and Gamification
0.79
article

A BreakoutEDU for understanding gene expression in high school. A case study: Design, implementation, and evaluation of the emotions of its implementation

Francisco Serrano, Manuel Fernández Díaz, Marina Martínez‐Carmona, Gabriel Enrique Ayuso Fernández, Antonia Plaza Griñán
article en
1 citations

Abstract

Knowledge about genetics is essential to build a society capable of participating in socioscientific and ethical debates. However, this subject remains difficult for students, making it necessary to develop new educational strategies, such as gamification. Thus, two main objectives are established in this work: (a) to design and evaluate BreakoutEDU, a gamified activity to improve understanding of the content of gene expression; and (b) to study the emotions triggered by this activity among students. Using questionnaires and observation templates, the implementation of BreakoutEDU is evaluated in two groups of first-year high school students (15 and 10 students). The results are analyzed qualitatively and quantitatively. Bearing in mind the limitations of this study, it is concluded that the designed BreakoutEDU could support gamification as a good strategy to contextualize and approach the abstract content of gene expression. Moreover, the activity could maintain a balance between time, difficulty and students' skills, encourage teamwork and trigger mainly positive emotions.

Biochemistry and Molecular Biology EducationVol. 53(1)
Universidad de Murcia (ES)
Ministerio de Ciencia e Innovación, Agencia Estatal de Investigación
Quality Education
Openalex Percentile: Top 24%
Educational Games and Gamification
0.79
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A <scp>BreakoutEDU</scp> for understanding gene expression in high school. A case study: Design, implementation, and evaluation of the emotions of its implementation — Francisco Serrano, Manuel Fernández Díaz, et al. · Biochemistry and Molecular Biology Education (2024) | TGRS Research Map | TGRS