The 2024 IEEE Gaming, Entertainment, and Media Conference in Turin, Italy

The 2024 edition of IEEE CTSoc's Gaming, Entertainment, and Media Conference (GEM) has been successfully organized in Turin, Italy, from 5 June to 7 June 2024.a The conference featured three keynote speakers, three industry forum panels, 126 oral presentations and posters, 13 technical sessions, four special sessions, 16 demos, two workshops, and four tutorials related to cutting-edge research and experiences on future technologies. It also provided exciting networking opportunities from interactive and smart applications to storytelling, from artificial intelligence to immersion in virtual and augmented reality, and from emerging art and design techniques to healthcare, cultural heritage, and education. Major companies, such as Microsoft, Meta, STMicroelectronics, Ubisoft, MathWorks, Logitech, etc., were involved.

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Publication Details

Journal
IEEE Consumer Electronics Magazine
Published
2024-10-08
DOI
https://doi.org/10.1109/mce.2024.3448968
Primary Topic
Big Data Technologies and Applications
Type
article
Field-Weighted Citation Impact
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article

The 2024 IEEE Gaming, Entertainment, and Media Conference in Turin, Italy

Fabrizio Lamberti
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IEEE Consumer Electronics Magazine
Big Data Technologies and Applications
article

The 2024 IEEE Gaming, Entertainment, and Media Conference in Turin, Italy

Fabrizio Lamberti
article en

Abstract

The 2024 edition of IEEE CTSoc's Gaming, Entertainment, and Media Conference (GEM) has been successfully organized in Turin, Italy, from 5 June to 7 June 2024.a The conference featured three keynote speakers, three industry forum panels, 126 oral presentations and posters, 13 technical sessions, four special sessions, 16 demos, two workshops, and four tutorials related to cutting-edge research and experiences on future technologies. It also provided exciting networking opportunities from interactive and smart applications to storytelling, from artificial intelligence to immersion in virtual and augmented reality, and from emerging art and design techniques to healthcare, cultural heritage, and education. Major companies, such as Microsoft, Meta, STMicroelectronics, Ubisoft, MathWorks, Logitech, etc., were involved.

IEEE Consumer Electronics MagazineVol. 13(6)
Politecnico di Torino (IT)
Openalex Percentile: Top 81%
Big Data Technologies and Applications
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