ClusPar: A Game-Theoretic Approach for Efficient and Scalable Streaming Edge Partitioning

Streaming edge partitioning plays a crucial role in the distributed processing of large-scale web graphs, such as pagerank. The quality of partitioning is of utmost importance and directly affects the runtime cost of distributed graph processing. However, streaming graph clustering, a key component of mainstream streaming edge partitioning, is vertex-centric. This incurs a mismatch with the edge-centric partitioning strategy, necessitating additional post-processing and several graph traversals to transition from vertex-centric clusters to edge-centric partitions. This transition not only adds extra runtime overhead but also risks a decline in partitioning quality. In this paper, we propose a novel algorithm, called ClusPar, to address the problem of streaming edge partitioning. The ClusPar framework consists of two steps, streaming edge clustering and edge cluster partitioning. Different from prior studies, the first step traverses the input graph in a single pass to generate edge-centric clusters, while the second step applies game theory over these edge-centric clusters to produce partitions. Extensive experiments show that ClusPar outperforms the state-of-the-art streaming edge partitioning methods in terms of the partitioning quality, efficiency, and scalability.

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Publication Details

Journal
IEEE Transactions on Computers
Published
2024-10-08
DOI
https://doi.org/10.1109/tc.2024.3475568
Citations
5
Primary Topic
Optimization and Search Problems
Type
article
Field-Weighted Citation Impact
1.74
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article

ClusPar: A Game-Theoretic Approach for Efficient and Scalable Streaming Edge Partitioning

Jianliang Xu, Zhuoxu Zhang, Xike Xie, Zezhong Ding et al.
5 citations
IEEE Transactions on Computers
Optimization and Search Problems
1.74
article

ClusPar: A Game-Theoretic Approach for Efficient and Scalable Streaming Edge Partitioning

Jianliang Xu, Zhuoxu Zhang, Xike Xie, Zezhong Ding, Deyu Kong
article en
5 citations

Abstract

Streaming edge partitioning plays a crucial role in the distributed processing of large-scale web graphs, such as pagerank. The quality of partitioning is of utmost importance and directly affects the runtime cost of distributed graph processing. However, streaming graph clustering, a key component of mainstream streaming edge partitioning, is vertex-centric. This incurs a mismatch with the edge-centric partitioning strategy, necessitating additional post-processing and several graph traversals to transition from vertex-centric clusters to edge-centric partitions. This transition not only adds extra runtime overhead but also risks a decline in partitioning quality. In this paper, we propose a novel algorithm, called ClusPar, to address the problem of streaming edge partitioning. The ClusPar framework consists of two steps, streaming edge clustering and edge cluster partitioning. Different from prior studies, the first step traverses the input graph in a single pass to generate edge-centric clusters, while the second step applies game theory over these edge-centric clusters to produce partitions. Extensive experiments show that ClusPar outperforms the state-of-the-art streaming edge partitioning methods in terms of the partitioning quality, efficiency, and scalability.

IEEE Transactions on ComputersVol. 74(1)
University of Science and Technology of China (CN), Hong Kong Baptist University (HK), Hong Kong University of Science and Technology (HK), Suzhou University of Science and Technology (CN), Guangzhou University (CN), Suzhou Research Institute (CN), Institute of Software (CN), University of Hong Kong (HK), South China University of Technology (CN)
Openalex Percentile: Top 14%
Optimization and Search Problems
1.74
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ClusPar: A Game-Theoretic Approach for Efficient and Scalable Streaming Edge Partitioning — Jianliang Xu, Zhuoxu Zhang, et al. · IEEE Transactions on Computers (2024) | TGRS Research Map | TGRS