A Linear Programming-Based Reinforcement Learning Mechanism for Incomplete-Information Games

Dear Editor, Recently, with the development of artificial intelligence, game intelligence decision-making has attracted more and more attention. In particular, incomplete-information games (IIG) have gradually become a new research focus, where players make decisions without sufficient information, such as the opponent's strategies or preferences. In this case, a selfish player can only make reactive decisions based on the changes in environment and state. Thus, blind decisions by players may drift them away from the path of reward maximization, and may even hinder the health of the IIG environment. Therefore, it is necessary to design an effective mechanism to optimize decision-making for IIG players.

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Publication Details

Journal
IEEE/CAA Journal of Automatica Sinica
Published
2024-10-08
DOI
https://doi.org/10.1109/jas.2024.124464
Citations
2
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
0.69

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article

A Linear Programming-Based Reinforcement Learning Mechanism for Incomplete-Information Games

Baosen Yang, Guanrong Chen, Yang Liu, Guanghui Wen et al.
2 citations
IEEE/CAA Journal of Automatica Sinica
Reinforcement Learning in Robotics
0.69
article

A Linear Programming-Based Reinforcement Learning Mechanism for Incomplete-Information Games

Baosen Yang, Guanrong Chen, Yang Liu, Guanghui Wen, Changbing Tang
article en
2 citations

Abstract

Dear Editor, Recently, with the development of artificial intelligence, game intelligence decision-making has attracted more and more attention. In particular, incomplete-information games (IIG) have gradually become a new research focus, where players make decisions without sufficient information, such as the opponent's strategies or preferences. In this case, a selfish player can only make reactive decisions based on the changes in environment and state. Thus, blind decisions by players may drift them away from the path of reward maximization, and may even hinder the health of the IIG environment. Therefore, it is necessary to design an effective mechanism to optimize decision-making for IIG players.

IEEE/CAA Journal of Automatica SinicaVol. 11(11)
Zhejiang Normal University (CN), City University of Hong Kong (HK), Southeast University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 24%
Reinforcement Learning in Robotics
0.69
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