A Linear Programming-Based Reinforcement Learning Mechanism for Incomplete-Information Games
Dear Editor, Recently, with the development of artificial intelligence, game intelligence decision-making has attracted more and more attention. In particular, incomplete-information games (IIG) have gradually become a new research focus, where players make decisions without sufficient information, such as the opponent's strategies or preferences. In this case, a selfish player can only make reactive decisions based on the changes in environment and state. Thus, blind decisions by players may drift them away from the path of reward maximization, and may even hinder the health of the IIG environment. Therefore, it is necessary to design an effective mechanism to optimize decision-making for IIG players.
Authors
- Baosen Yang (ORCID: https://orcid.org/0009-0008-4380-454X)
- Guanrong Chen (ORCID: https://orcid.org/0000-0003-1381-7418)
- Yang Liu (ORCID: https://orcid.org/0000-0002-9005-9166)
- Guanghui Wen (ORCID: https://orcid.org/0000-0003-0070-8597)
- Changbing Tang
Institutions
- Zhejiang Normal University (CN)
- City University of Hong Kong (HK)
- Southeast University (CN)
Publication Details
- Journal
- IEEE/CAA Journal of Automatica Sinica
- Published
- 2024-10-08
- DOI
- https://doi.org/10.1109/jas.2024.124464
- Citations
- 2
- Primary Topic
- Reinforcement Learning in Robotics
- Type
- article
- Field-Weighted Citation Impact
- 0.69
Funders
- National Natural Science Foundation of China