The use of augmented reality in assessing and training children with attention deficit hyperactivity disorder

Attention deficit hyperactivity disorder (ADHD) is a serious issue that must be addressed in the modern world. Treatment for ADHD is challenging because it is costly, has adverse effects, might not be successful, and is not considered an emergency. The reason that ADHD is hard to manage is because it causes people-especially children-to make impulsive decisions that hinder their ability to succeed in school, the workplace, and other areas of life. As an alternative approach, neurofeedback therapy or play therapy, which relies on real-time feedback of an individual's brainwave activity typically collected through electroencephalogram (EEG), has demonstrated promising outcomes in the treatment of mental disorders and enhancing cognitive capabilities. On the other hand, prolonged exposure to repetitive feedback might result in lower engagement since people may become disinterested in the process and find it difficult to continue participating. An extensive assessment on the use of augmented reality (AR) in the context of pediatric ADHD has been carried out, with an emphasis on the benefits of creating games specifically for kids with ADHD. By using AR technology in a group of children, the goal of this study was to investigate the basic characteristics of AR systems that aid in the identification and treatment of ADHD in children.

Authors

Institutions

Publication Details

Journal
IAES International Journal of Artificial Intelligence
Published
2024-10-08
DOI
https://doi.org/10.11591/ijai.v13.i4.pp4045-4053
Primary Topic
Attention Deficit Hyperactivity Disorder
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The use of augmented reality in assessing and training children with attention deficit hyperactivity disorder

M Vinay, Jesla Joseph
IAES International Journal of Artificial Intelligence
Attention Deficit Hyperactivity Disorder
article

The use of augmented reality in assessing and training children with attention deficit hyperactivity disorder

M Vinay, Jesla Joseph
article en

Abstract

Attention deficit hyperactivity disorder (ADHD) is a serious issue that must be addressed in the modern world. Treatment for ADHD is challenging because it is costly, has adverse effects, might not be successful, and is not considered an emergency. The reason that ADHD is hard to manage is because it causes people-especially children-to make impulsive decisions that hinder their ability to succeed in school, the workplace, and other areas of life. As an alternative approach, neurofeedback therapy or play therapy, which relies on real-time feedback of an individual's brainwave activity typically collected through electroencephalogram (EEG), has demonstrated promising outcomes in the treatment of mental disorders and enhancing cognitive capabilities. On the other hand, prolonged exposure to repetitive feedback might result in lower engagement since people may become disinterested in the process and find it difficult to continue participating. An extensive assessment on the use of augmented reality (AR) in the context of pediatric ADHD has been carried out, with an emphasis on the benefits of creating games specifically for kids with ADHD. By using AR technology in a group of children, the goal of this study was to investigate the basic characteristics of AR systems that aid in the identification and treatment of ADHD in children.

IAES International Journal of Artificial IntelligenceVol. 13(4)
Christ University (IN)
Openalex Percentile: Top 76%
Attention Deficit Hyperactivity Disorder
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.