From Designing Houses to Studying Architecture: Did Those Who Study Design Share Any Similarities in Playing the Sims Game?

Wright’s famous game The Sims, and its sequels; The Sims2 (2004), The Sims3 (2009), and The Sims4 (2014) are computer based digital games that provide digital settings to simulate virtual dollhouses (Martey and Stromer-Galley, 2007). They are one of the most played games of all time, which is why it has been the focus of academic studies since its first release. Within the scope of this research, a comprehensive survey was conducted. The first phase of the survey was conducted with 54 participants and the participants who graduated from different departments were asked whether there is a relationship between The Sims game experiences, interest in playing SIMS and choosing a profession. The following phase was conducted with the focus of architects, interior architects and industrial design graduates and students, who are called design faculty members. In this study, the effects of playing The Sims on the profession and their professional achievements were questioned.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2024-10-07
DOI
https://doi.org/10.34190/ecgbl.18.1.2963
Citations
1
Primary Topic
Architecture and Computational Design
Type
article
Field-Weighted Citation Impact
0.95
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article

From Designing Houses to Studying Architecture: Did Those Who Study Design Share Any Similarities in Playing the Sims Game?

Yuzyil nevin Aydin
1 citations
European Conference on Games Based Learning
Architecture and Computational Design
0.95
article

From Designing Houses to Studying Architecture: Did Those Who Study Design Share Any Similarities in Playing the Sims Game?

Yuzyil nevin Aydin
article en
1 citations

Abstract

Wright’s famous game The Sims, and its sequels; The Sims2 (2004), The Sims3 (2009), and The Sims4 (2014) are computer based digital games that provide digital settings to simulate virtual dollhouses (Martey and Stromer-Galley, 2007). They are one of the most played games of all time, which is why it has been the focus of academic studies since its first release. Within the scope of this research, a comprehensive survey was conducted. The first phase of the survey was conducted with 54 participants and the participants who graduated from different departments were asked whether there is a relationship between The Sims game experiences, interest in playing SIMS and choosing a profession. The following phase was conducted with the focus of architects, interior architects and industrial design graduates and students, who are called design faculty members. In this study, the effects of playing The Sims on the profession and their professional achievements were questioned.

European Conference on Games Based LearningVol. 18(1)
Bahçeşehir University (TR)
Sustainable cities and communities
Openalex Percentile: Top 28%
Architecture and Computational Design
0.95
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