The Impact of Language and Social Communication on the Sense of Belonging among International Students Using ScLINGO Application

The UK's Higher Education landscape embraces global diversity, with the country ranking second as a destination for international students. However, limited research attention has been given to understanding the challenges faced by these students, particularly regarding language proficiency and cultural adaptation, which affect their sense of belonging. This study aims to address these challenges by investigating the impact of ScLINGO, a web-based gaming platform, on enhancing language skills and fostering social integration among international students, including those studying to become health professionals. Drawing on existing literature, the study seeks to fill this gap and promote sociocultural adaptation through a digital gamified language-learning tool. ScLINGO offers personalized bingo cards and interactive language exercises to familiarize players with everyday phrases and enhance language proficiency, encouraging both independent learning and collaborative interaction. The study navigates through three phases of game development, informed by insights and feedback from practitioners, students, and technology developers. By promoting cross-cultural competence and communication, the study aims to create a more inclusive higher education environment. ScLINGO's pilot phase addresses the rationale behind the game, building-up phases, and stakeholder feedback, anticipating its role in addressing cross-cultural maladjustment and facilitating effective support mechanisms for international students. Ultimately, the findings aim to contribute to the development

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Publication Details

Journal
European Conference on Games Based Learning
Published
2024-10-07
DOI
https://doi.org/10.34190/ecgbl.18.1.3068
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

The Impact of Language and Social Communication on the Sense of Belonging among International Students Using ScLINGO Application

David Sherlock, Nashwa Ismail, Rebecca Rylance-Graham, Stephen McKinnell et al.
European Conference on Games Based Learning
Educational Games and Gamification
article

The Impact of Language and Social Communication on the Sense of Belonging among International Students Using ScLINGO Application

David Sherlock, Nashwa Ismail, Rebecca Rylance-Graham, Stephen McKinnell, Mark Pountney
article en

Abstract

The UK's Higher Education landscape embraces global diversity, with the country ranking second as a destination for international students. However, limited research attention has been given to understanding the challenges faced by these students, particularly regarding language proficiency and cultural adaptation, which affect their sense of belonging. This study aims to address these challenges by investigating the impact of ScLINGO, a web-based gaming platform, on enhancing language skills and fostering social integration among international students, including those studying to become health professionals. Drawing on existing literature, the study seeks to fill this gap and promote sociocultural adaptation through a digital gamified language-learning tool. ScLINGO offers personalized bingo cards and interactive language exercises to familiarize players with everyday phrases and enhance language proficiency, encouraging both independent learning and collaborative interaction. The study navigates through three phases of game development, informed by insights and feedback from practitioners, students, and technology developers. By promoting cross-cultural competence and communication, the study aims to create a more inclusive higher education environment. ScLINGO's pilot phase addresses the rationale behind the game, building-up phases, and stakeholder feedback, anticipating its role in addressing cross-cultural maladjustment and facilitating effective support mechanisms for international students. Ultimately, the findings aim to contribute to the development

European Conference on Games Based LearningVol. 18(1)
University of Liverpool (GB)
Quality Education
Openalex Percentile: Top 68%
Educational Games and Gamification
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The Impact of Language and Social Communication on the Sense of Belonging among International Students Using ScLINGO Application — David Sherlock, Nashwa Ismail, et al. · European Conference on Games Based Learning (2024) | TGRS Research Map | TGRS