Comparison of two Different Game Mechanics Applied to Learning of Electromagnetism

The paper presents two educational escape games, Tournament of J. C. Maxwell and Chest of Lord Maxwell, which were designed with the same topic and educational goal in mind: to consolidate and deepen knowledge about magnetism and electromagnetism, and to develop communication skills, teamwork skills, problem solving skills, experimental skills and analytical thinking. Both games were used in the teaching of electromagnetism in an upper secondary school. Data were collected through observation of the game process, administration of questionnaires to students and teachers, and interviews with students. The aim of this research is to compare two different game mechanics used to address the same subject matter and educational objective. The comparison will focus on the perception of the games by the students and the teachers who have incorporated the game into their teaching.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2024-10-07
DOI
https://doi.org/10.34190/ecgbl.18.1.2884
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Comparison of two Different Game Mechanics Applied to Learning of Electromagnetism

Viera Haverlíková, Ladislav Janiga
European Conference on Games Based Learning
Educational Games and Gamification
article

Comparison of two Different Game Mechanics Applied to Learning of Electromagnetism

Viera Haverlíková, Ladislav Janiga
article en

Abstract

The paper presents two educational escape games, Tournament of J. C. Maxwell and Chest of Lord Maxwell, which were designed with the same topic and educational goal in mind: to consolidate and deepen knowledge about magnetism and electromagnetism, and to develop communication skills, teamwork skills, problem solving skills, experimental skills and analytical thinking. Both games were used in the teaching of electromagnetism in an upper secondary school. Data were collected through observation of the game process, administration of questionnaires to students and teachers, and interviews with students. The aim of this research is to compare two different game mechanics used to address the same subject matter and educational objective. The comparison will focus on the perception of the games by the students and the teachers who have incorporated the game into their teaching.

European Conference on Games Based LearningVol. 18(1)
Comenius University Bratislava (SK)
Quality Education
Openalex Percentile: Top 69%
Educational Games and Gamification
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