A Simulation-based Education Platform for Security Investments Through Culture and Knowledge Convergence

Cybersecurity is one of the most critical sectors of information systems and is considered a strategic priority for many Organizations. Information security investments are a crucial aspect of cybersecurity. However, it often happens that the economic decisions, which aim to improve information security, have poor efficiency. One reason is the lack of background on economics of the Chief Information Security Officers who are often not familiar with the evaluation of the non-technical aspects of security, e.g. economics. The other reason is the cultural gap between the different persons related to business management and administration. In this paper we present an interactive - simulation software designed to familiarize the aforementioned persons with information security investments. The software is actually a game that aims to boost learning for all the stakeholders who are involved in the investment process. Α better understanding of the processes, the technical, economic and human factors, along with the cultural convergence of the stakeholders will help boost the efficiency of investments. Design Science is used as the research method. The creative method, a brainstorming technique, is combined with the five steps of Design Science, i.e. explicate the problem, define the requirements, design and develop the artefact, demonstrate the artefact, and evaluate the artefact, to develop a process framework that will be able to cope with this problem. The artefact is an interactive-simulation platform in which a person could take the decision maker role and (a) deal with events that happen and (b) investigate different aspects of information security investment complexity. The evaluation of the artefact is made with a case study in the Industry, where real world data are used to feed the simulation and real-world decision makers play the game in order to better understand the different aspects of the problem and help us trim and enhance the functioning of the platform. Finally, limitations are elaborated and future work is also discussed.

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Publication Details

Journal
European Conference on Games Based Learning
Published
2024-10-07
DOI
https://doi.org/10.34190/ecgbl.18.1.2870
Primary Topic
Information and Cyber Security
Type
article
Field-Weighted Citation Impact
0.00
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article

A Simulation-based Education Platform for Security Investments Through Culture and Knowledge Convergence

Konstantinos Rantos, Haralambos Mouratidis, Anastasios Politis, Constantinos S. Hilas et al.
European Conference on Games Based Learning
Information and Cyber Security
article

A Simulation-based Education Platform for Security Investments Through Culture and Knowledge Convergence

Konstantinos Rantos, Haralambos Mouratidis, Anastasios Politis, Constantinos S. Hilas, Adam Filippidis
article en

Abstract

Cybersecurity is one of the most critical sectors of information systems and is considered a strategic priority for many Organizations. Information security investments are a crucial aspect of cybersecurity. However, it often happens that the economic decisions, which aim to improve information security, have poor efficiency. One reason is the lack of background on economics of the Chief Information Security Officers who are often not familiar with the evaluation of the non-technical aspects of security, e.g. economics. The other reason is the cultural gap between the different persons related to business management and administration. In this paper we present an interactive - simulation software designed to familiarize the aforementioned persons with information security investments. The software is actually a game that aims to boost learning for all the stakeholders who are involved in the investment process. Α better understanding of the processes, the technical, economic and human factors, along with the cultural convergence of the stakeholders will help boost the efficiency of investments. Design Science is used as the research method. The creative method, a brainstorming technique, is combined with the five steps of Design Science, i.e. explicate the problem, define the requirements, design and develop the artefact, demonstrate the artefact, and evaluate the artefact, to develop a process framework that will be able to cope with this problem. The artefact is an interactive-simulation platform in which a person could take the decision maker role and (a) deal with events that happen and (b) investigate different aspects of information security investment complexity. The evaluation of the artefact is made with a case study in the Industry, where real world data are used to feed the simulation and real-world decision makers play the game in order to better understand the different aspects of the problem and help us trim and enhance the functioning of the platform. Finally, limitations are elaborated and future work is also discussed.

European Conference on Games Based LearningVol. 18(1)
Democritus University of Thrace (GR), Stockholm University (SE), International Hellenic University (GR)
Openalex Percentile: Top 66%
Information and Cyber Security
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