Impact of Inquiry-Based Science Learning with a Gamification Instruction Framework towards Mastery of Science Process Skills
This study seeks to evaluate the impact of gamification on a science teacher's trainee academic performance, specifically in relation to learning performance.Utilizing quantitative research methodology, a single-group pretest-posttest experimental design was applied.The research was conducted during the semester of the academic year, involving Part 8 students.The experimental group engaged with a gamified science learning platform, while the control group followed the standard curriculum.The intervention lasted 14 weeks and data were gathered from the experimental group benefiting from interactive educational software and the control group using traditional textual materials.Upon post-intervention testing, results revealed a significant enhancement in the experimental group's problem-solving abilities, demonstrating that gamification substantially enriches the learning experience and fosters greater engagement and mastery of scientific concepts compared to conventional teaching methods.
Authors
- Noor Azean Atan (ORCID: https://orcid.org/0000-0003-4879-4519)
- Siti Fairuz Dalim (ORCID: https://orcid.org/0000-0001-9848-2543)
- Nurshamshida Md Shamsudin (ORCID: https://orcid.org/0000-0002-3940-4040)
Publication Details
- Journal
- International Journal of Academic Research in Business and Social Sciences
- Published
- 2024-10-04
- DOI
- https://doi.org/10.6007/ijarbss/v14-i10/22966
- Citations
- 2
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 1.58