Real-time ray transfer for lens flare rendering using sparse polynomials

Abstract While lens flares are often undesired artifacts of the imaging process, they are also essential for increasing the level of realism in video games and serve as a powerful artistic tool for photography and filmography. For these reasons, computationally reproducing lens flares has always received special attention. Due to the cost of analytical ray tracing, existing solutions are unable to simultaneously achieve the performance needed for real-time environments and retain the ability to simulate arbitrarily complex ghost shapes. Although polynomial optics has been successfully used to increase the efficiency of ray tracing in multiple rendering areas, no complete and validated solution exists that correctly models all aspects of lens flares. This paper presents our polynomial optics-based method for efficiently and accurately ray tracing lens flare ghosts. Our approach successfully models the shape, energy absorption, chromatic effects, and blocking of lens flare rays by partitioning the input domain into local fitting zones. We demonstrate that our model provides a considerable speedup and high accuracy compared to the analytical approach and achieves better fitting speed, output quality, and rendering performance than the naïve application of polynomial optics. The source code for our implementation is available on GitHub .

Authors

Institutions

Publication Details

Journal
The Visual Computer
Published
2024-10-07
DOI
https://doi.org/10.1007/s00371-024-03625-7
Citations
1
Primary Topic
Advanced Image Processing Techniques
Type
article
Field-Weighted Citation Impact
0.25

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Real-time ray transfer for lens flare rendering using sparse polynomials

Andrea Bodonyi, István Csoba, Roland Kunkli
1 citations
The Visual Computer
Advanced Image Processing Techniques
0.25
article

Real-time ray transfer for lens flare rendering using sparse polynomials

Andrea Bodonyi, István Csoba, Roland Kunkli
article en
1 citations

Abstract

Abstract While lens flares are often undesired artifacts of the imaging process, they are also essential for increasing the level of realism in video games and serve as a powerful artistic tool for photography and filmography. For these reasons, computationally reproducing lens flares has always received special attention. Due to the cost of analytical ray tracing, existing solutions are unable to simultaneously achieve the performance needed for real-time environments and retain the ability to simulate arbitrarily complex ghost shapes. Although polynomial optics has been successfully used to increase the efficiency of ray tracing in multiple rendering areas, no complete and validated solution exists that correctly models all aspects of lens flares. This paper presents our polynomial optics-based method for efficiently and accurately ray tracing lens flare ghosts. Our approach successfully models the shape, energy absorption, chromatic effects, and blocking of lens flare rays by partitioning the input domain into local fitting zones. We demonstrate that our model provides a considerable speedup and high accuracy compared to the analytical approach and achieves better fitting speed, output quality, and rendering performance than the naïve application of polynomial optics. The source code for our implementation is available on GitHub .

The Visual ComputerVol. 41(5)
University of Debrecen (HU)
Nvidia, Debreceni Egyetem
Openalex Percentile: Top 46%
Advanced Image Processing Techniques
0.25
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Real-time ray transfer for lens flare rendering using sparse polynomials — Andrea Bodonyi, István Csoba, et al. · The Visual Computer (2024) | TGRS Research Map | TGRS