Development of E-Earning Learning Media Based on the Kahoot Application in Geography Subjects

Learning media is a very important component of learning resources in the learning process. This research aims to develop e-learning media based on the Kahoot application in geography subjects regarding rural and urban spatial interactions. This research uses the ADDIE development research method which consists of five stages, namely the analysis stage, the design stage, the development stage, the implementation stage, and the evaluation stage. The research results showed that the media expert validation score was 85%, the material expert validation score was 83%, the teacher validation score was 85%, and the average student response score was 97.81%. The scores resulting from validation by experts and the student response scores show that the Kahoot-based Elearning learning media in the geography subject on topic of Village and City Spatial Interaction is categorized as very valid and suitable for use in the learning process.

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Publication Details

Journal
JUPE Jurnal Pendidikan Mandala
Published
2024-09-27
DOI
https://doi.org/10.58258/jupe.v9i3.7469
Primary Topic
Educational Methods and Media Use
Type
article
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article

Development of E-Earning Learning Media Based on the Kahoot Application in Geography Subjects

Daud Yusuf, Sri Maryati, Sri Dewi Potutu
JUPE Jurnal Pendidikan Mandala
Educational Methods and Media Use
article

Development of E-Earning Learning Media Based on the Kahoot Application in Geography Subjects

Daud Yusuf, Sri Maryati, Sri Dewi Potutu
article en

Abstract

Learning media is a very important component of learning resources in the learning process. This research aims to develop e-learning media based on the Kahoot application in geography subjects regarding rural and urban spatial interactions. This research uses the ADDIE development research method which consists of five stages, namely the analysis stage, the design stage, the development stage, the implementation stage, and the evaluation stage. The research results showed that the media expert validation score was 85%, the material expert validation score was 83%, the teacher validation score was 85%, and the average student response score was 97.81%. The scores resulting from validation by experts and the student response scores show that the Kahoot-based Elearning learning media in the geography subject on topic of Village and City Spatial Interaction is categorized as very valid and suitable for use in the learning process.

JUPE Jurnal Pendidikan MandalaVol. 9(3)
State University of Gorontalo (ID)
Sustainable cities and communities
Openalex Percentile: Top 73%
Educational Methods and Media Use
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Development of E-Earning Learning Media Based on the Kahoot Application in Geography Subjects — Daud Yusuf, Sri Maryati, et al. · JUPE Jurnal Pendidikan Mandala (2024) | TGRS Research Map | TGRS