Remote Immersive Audio Production: State of the Art Implementation, Challenges, and Improvements
This paper addresses the increasing interest of in-dustries in remote and distributed audio production applications. Specifically, it provides a detailed overview of the current state of the art in this domain, describing a case-study analysis of an immersive audio content production ecosystem, streamed over a distributed network infrastructure. We analyze performance, reliability and latency of algorithms, communication protocols and systems (with multiple geographical distributions of nodes), exploring the potential of leveraging cutting-edge technologies to better meet the requirements of both remote audio content producers and customers. Our proposal reaches good numerical results (in terms of latency and reliability) and is provided with a versatile and optimized set of audio tools capable of transferring real-time native immersive audio recordings, over the web, to distant geographical nodes where customers in turn, can listen and rapidly ask for contents processing with equal flexibility towards their own listening system.
Authors
- Claudia Rinaldi (ORCID: https://orcid.org/0000-0002-1356-8151)
- Fabio Graziosi (ORCID: https://orcid.org/0000-0001-7808-0707)
- José Luis Santos (ORCID: https://orcid.org/0000-0003-2895-0369)
- Carlo Centofanti (ORCID: https://orcid.org/0000-0002-0903-9804)
- Stefano Giacomelli (ORCID: https://orcid.org/0000-0001-5243-0924)
- Tiziano Salvi
- M. Galbiati
Institutions
- University of L'Aquila (IT)
- Ghent University (BE)
- Consorzio Nazionale Interuniversitario per le Telecomunicazioni (IT)
Publication Details
- Published
- 2024-09-30
- DOI
- https://doi.org/10.1109/is262782.2024.10704192
- Citations
- 11
- Primary Topic
- BIM and Construction Integration
- Type
- article
- Field-Weighted Citation Impact
- 2.92
Funders
- European Commission
- Fonds Wetenschappelijk Onderzoek
- Vlaamse regering
- Horizon 2020 Framework Programme