Remote Immersive Audio Production: State of the Art Implementation, Challenges, and Improvements

This paper addresses the increasing interest of in-dustries in remote and distributed audio production applications. Specifically, it provides a detailed overview of the current state of the art in this domain, describing a case-study analysis of an immersive audio content production ecosystem, streamed over a distributed network infrastructure. We analyze performance, reliability and latency of algorithms, communication protocols and systems (with multiple geographical distributions of nodes), exploring the potential of leveraging cutting-edge technologies to better meet the requirements of both remote audio content producers and customers. Our proposal reaches good numerical results (in terms of latency and reliability) and is provided with a versatile and optimized set of audio tools capable of transferring real-time native immersive audio recordings, over the web, to distant geographical nodes where customers in turn, can listen and rapidly ask for contents processing with equal flexibility towards their own listening system.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.1109/is262782.2024.10704192
Citations
11
Primary Topic
BIM and Construction Integration
Type
article
Field-Weighted Citation Impact
2.92

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Remote Immersive Audio Production: State of the Art Implementation, Challenges, and Improvements

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11 citations
BIM and Construction Integration
2.92
article

Remote Immersive Audio Production: State of the Art Implementation, Challenges, and Improvements

Claudia Rinaldi, Fabio Graziosi, José Luis Santos, Carlo Centofanti, Stefano Giacomelli, Tiziano Salvi, M. Galbiati
article en
11 citations

Abstract

This paper addresses the increasing interest of in-dustries in remote and distributed audio production applications. Specifically, it provides a detailed overview of the current state of the art in this domain, describing a case-study analysis of an immersive audio content production ecosystem, streamed over a distributed network infrastructure. We analyze performance, reliability and latency of algorithms, communication protocols and systems (with multiple geographical distributions of nodes), exploring the potential of leveraging cutting-edge technologies to better meet the requirements of both remote audio content producers and customers. Our proposal reaches good numerical results (in terms of latency and reliability) and is provided with a versatile and optimized set of audio tools capable of transferring real-time native immersive audio recordings, over the web, to distant geographical nodes where customers in turn, can listen and rapidly ask for contents processing with equal flexibility towards their own listening system.

University of L'Aquila (IT), Ghent University (BE), Consorzio Nazionale Interuniversitario per le Telecomunicazioni (IT)
European Commission, Fonds Wetenschappelijk Onderzoek, Vlaamse regering, Horizon 2020 Framework Programme
Openalex Percentile: Top 9%
BIM and Construction Integration
2.92
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