Investigation of Server–Based Spatial Audio for Metaverse Concert Distribution

Modern music delivery contexts include the real-time distribution of musical performances as immersive media (‘metaverse concerts’) to online audiences. This paper details an investigatory deployment of a novel server-based spatial audio rendering system for this context, considering distribution to practical wireless Virtual Reality (VR) audience endpoint. Ambisonic auralisation is provided with 6 Degrees of Freedom (6DoF) using a Spatial Impulse Response (SIR) interpolation approach which is efficient for large-scale distribution. Binaural audio is distributed to a mobile device at the audience endpoint using low-latency Network Music Performance (NMP) streaming software. Improvement in spatial audio rendering is achieved relative to that which is possible on consumer HMDs. Latency measurements suggest acceptable motion-sound latency is not achieved for the mobile device, however may be achievable in other distribution contexts, or with optimised systems.

Authors

Institutions

Publication Details

Published
2024-09-30
DOI
https://doi.org/10.1109/is262782.2024.10704097
Citations
4
Primary Topic
Music Technology and Sound Studies
Type
article
Field-Weighted Citation Impact
1.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Investigation of Server–Based Spatial Audio for Metaverse Concert Distribution

Gavin Kearney, Helena Daffern, Patrick Cairns
4 citations
Music Technology and Sound Studies
1.00
article

Investigation of Server–Based Spatial Audio for Metaverse Concert Distribution

Gavin Kearney, Helena Daffern, Patrick Cairns
article en
4 citations

Abstract

Modern music delivery contexts include the real-time distribution of musical performances as immersive media (‘metaverse concerts’) to online audiences. This paper details an investigatory deployment of a novel server-based spatial audio rendering system for this context, considering distribution to practical wireless Virtual Reality (VR) audience endpoint. Ambisonic auralisation is provided with 6 Degrees of Freedom (6DoF) using a Spatial Impulse Response (SIR) interpolation approach which is efficient for large-scale distribution. Binaural audio is distributed to a mobile device at the audience endpoint using low-latency Network Music Performance (NMP) streaming software. Improvement in spatial audio rendering is achieved relative to that which is possible on consumer HMDs. Latency measurements suggest acceptable motion-sound latency is not achieved for the mobile device, however may be achievable in other distribution contexts, or with optimised systems.

University of York (GB)
Openalex Percentile: Top 22%
Music Technology and Sound Studies
1.00
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Investigation of Server–Based Spatial Audio for Metaverse Concert Distribution — Gavin Kearney, Helena Daffern, et al. · (2024) | TGRS Research Map | TGRS