Investigation of Server–Based Spatial Audio for Metaverse Concert Distribution
Modern music delivery contexts include the real-time distribution of musical performances as immersive media (‘metaverse concerts’) to online audiences. This paper details an investigatory deployment of a novel server-based spatial audio rendering system for this context, considering distribution to practical wireless Virtual Reality (VR) audience endpoint. Ambisonic auralisation is provided with 6 Degrees of Freedom (6DoF) using a Spatial Impulse Response (SIR) interpolation approach which is efficient for large-scale distribution. Binaural audio is distributed to a mobile device at the audience endpoint using low-latency Network Music Performance (NMP) streaming software. Improvement in spatial audio rendering is achieved relative to that which is possible on consumer HMDs. Latency measurements suggest acceptable motion-sound latency is not achieved for the mobile device, however may be achievable in other distribution contexts, or with optimised systems.
Authors
- Gavin Kearney (ORCID: https://orcid.org/0000-0002-0692-236X)
- Helena Daffern (ORCID: https://orcid.org/0000-0001-5838-0120)
- Patrick Cairns (ORCID: https://orcid.org/0000-0002-8480-8386)
Institutions
- University of York (GB)
Publication Details
- Published
- 2024-09-30
- DOI
- https://doi.org/10.1109/is262782.2024.10704097
- Citations
- 4
- Primary Topic
- Music Technology and Sound Studies
- Type
- article
- Field-Weighted Citation Impact
- 1.00