Use-Cases of the new 3GPP Immersive Voice and Audio Services (IVAS) Codec and a Web Demo Implementation

The newly standardized 3GPP codec for Immersive Voice and Audio Services (IVAS) is the first codec specifically tailored for immersive communication within 5G mobile networks. The IVAS codec introduces capabilities for coding and rendering of stereo, multi-channel, Ambisonics, audio objects, and the innovative metadata-assisted spatial audio format. It paves the way for new service scenarios involving interactive stereo and immersive audio communication, content sharing, and distribution. This paper describes a demonstration of three exemplary IVAS codec use-cases-multi-party conferencing, immersive calls and ad-hoc conferencing-using a tablet with headphones. Attendees can experience the impact of spatial audio in future mobile communication services firsthand, comparing the IVAS codec interactively with its mono predecessor, EVS, which is currently the state-of-the-art in mobile networks. Finally, the technical details and building blocks for the demo implementation are described.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.1109/is262782.2024.10704170
Citations
3
Primary Topic
Multimedia Communication and Technology
Type
article
Field-Weighted Citation Impact
3.40
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article

Use-Cases of the new 3GPP Immersive Voice and Audio Services (IVAS) Codec and a Web Demo Implementation

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3 citations
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article

Use-Cases of the new 3GPP Immersive Voice and Audio Services (IVAS) Codec and a Web Demo Implementation

Karin Prebeck, Eleni Fotopoulou, Stefan Döhla, Kacper Sagnowski, Suhas Medicherla, Moumita Chakraborty
article en
3 citations

Abstract

The newly standardized 3GPP codec for Immersive Voice and Audio Services (IVAS) is the first codec specifically tailored for immersive communication within 5G mobile networks. The IVAS codec introduces capabilities for coding and rendering of stereo, multi-channel, Ambisonics, audio objects, and the innovative metadata-assisted spatial audio format. It paves the way for new service scenarios involving interactive stereo and immersive audio communication, content sharing, and distribution. This paper describes a demonstration of three exemplary IVAS codec use-cases-multi-party conferencing, immersive calls and ad-hoc conferencing-using a tablet with headphones. Attendees can experience the impact of spatial audio in future mobile communication services firsthand, comparing the IVAS codec interactively with its mono predecessor, EVS, which is currently the state-of-the-art in mobile networks. Finally, the technical details and building blocks for the demo implementation are described.

Fraunhofer Institute for Integrated Circuits (DE)
Openalex Percentile: Top 7%
Multimedia Communication and Technology
3.40
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